My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Cage Goblin Demolisher Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Drill
Giant Snowball
Goblin Gang Goblin Drill
Zap
Goblin Gang Goblin Drill Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Cage Goblin Drill
The Log
Goblin Gang Suspicious Bush Goblin Cage Goblin Demolisher Goblin Drill
Earthquake
Goblin Gang Goblin Cage Goblin Drill
Arrows
Goblin Gang Suspicious Bush Goblin Drill
Royal Delivery
Goblin Gang Goblin Cage Goblin Demolisher Goblin Drill
Fireball
Goblin Gang Suspicious Bush Goblin Cage Goblin Drill
Poison
Goblin Gang Suspicious Bush Goblin Cage Goblin Drill
Lightning
Goblin Cage Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Goblin Drill Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Gang Goblin Cage Goblin Demolisher Goblin Drill Goblin Machine Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Suspicious Bush Goblin Gang Goblin Cage Goblin Demolisher

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Goblin Drill Goblin Giant
Suspicious Bush
Goblin Demolisher
Goblin Cage
Goblin Gang
Goblin Demolisher
Goblin Drill Goblin Giant Suspicious Bush Goblin Machine
Goblin Drill
Goblin Demolisher Goblin Machine Goblin Gang
Goblin Giant
Goblin Demolisher Goblin Gang Goblin Machine Goblinstein
Goblin Machine
Goblin Drill Goblin Demolisher Goblin Giant
Goblinstein
Goblin Giant

Defense Synergies 1 4

Goblin Gang
Goblin Cage Goblin Drill
Suspicious Bush
Goblin Cage
Goblin Demolisher Goblin Gang
Goblin Demolisher
Goblin Cage Goblin Drill Goblin Machine
Goblin Drill
Goblin Gang Goblin Demolisher
Goblin Giant
Goblin Machine
Goblin Demolisher
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Demolisher Goblin Giant
Goblin Gang Goblin Cage Goblin Drill
Goblin Gang Goblin Cage Goblin Drill
Goblin Cage Goblin Gang Goblin Drill
Goblin Cage Goblin Demolisher
Goblin Gang Goblin Demolisher
Goblin Gang Goblin Cage
Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Goblin Drill
Goblin Gang
Goblin Gang Goblin Demolisher Goblin Drill Goblin Giant
Goblin Gang
Goblin Cage Goblin Drill Goblin Gang
Goblin Gang Goblin Cage Goblin Demolisher Goblin Drill
Goblin Gang Goblin Cage Goblin Drill
Goblin Gang Goblin Cage Goblin Drill Goblinstein
Goblin Gang Goblin Cage Goblin Drill
Goblin Cage Goblin Gang Goblin Demolisher Goblin Drill
Goblin Cage Goblin Drill Goblin Demolisher
Goblin Cage Goblin Drill
Goblin Gang Goblin Demolisher Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Goblin Gang
Goblin Gang Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Goblin Drill Goblin Giant
Goblinstein Goblin Gang Goblin Demolisher Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Goblinstein
Goblin Gang Goblin Cage Goblin Drill Goblin Giant
Goblin Cage
Goblin Cage Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Goblin Demolisher
Goblin Gang Goblin Cage Goblin Drill Goblin Giant Goblinstein
Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Goblin Drill Goblin Giant
Goblin Demolisher Goblinstein
Goblinstein Goblin Giant Goblin Machine
Goblin Demolisher
Goblin Demolisher
Goblin Gang
Goblin Machine
Goblin Demolisher Goblin Drill
Goblin Demolisher
Goblin Demolisher Goblin Machine
Goblin Demolisher Goblin Machine
Goblin Drill
Goblin Demolisher Goblin Machine Goblinstein
Goblinstein
Goblin Gang Goblinstein
Goblin Gang
Goblin Gang
Goblin Giant

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