My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Wizard Three Musketeers Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Goblin Barrel Prince
Giant Snowball
Goblin Gang Three Musketeers Goblin Barrel Little Prince
Zap
Goblin Gang Three Musketeers Goblin Barrel Prince Little Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard Three Musketeers Goblin Barrel Little Prince
The Log
Goblin Gang Suspicious Bush Three Musketeers Goblin Barrel Prince Little Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Suspicious Bush Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Valkyrie Wizard Three Musketeers Goblin Barrel Prince Little Prince
Fireball
Goblin Gang Suspicious Bush Wizard Three Musketeers Goblin Barrel Little Prince
Poison
Goblin Gang Suspicious Bush Wizard Three Musketeers Little Prince
Lightning
Valkyrie Wizard Three Musketeers Prince Little Prince
Rocket
Valkyrie Wizard Three Musketeers Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Gang Goblin Barrel Little Prince Valkyrie Wizard Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Goblin Gang Goblin Barrel Little Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie Three Musketeers Prince
Suspicious Bush
Valkyrie
Goblin Barrel Prince Goblin Gang Wizard Three Musketeers Little Prince
Wizard
Valkyrie Prince
Three Musketeers
Goblin Gang Valkyrie
Goblin Barrel
Goblin Gang Valkyrie Prince
Prince
Valkyrie Goblin Barrel Goblin Gang Wizard Little Prince
Little Prince
Valkyrie Prince

Defense Synergies 0 6

Goblin Gang
Valkyrie Prince
Suspicious Bush
Valkyrie
Goblin Gang Wizard Prince Little Prince
Wizard
Valkyrie Prince
Three Musketeers
Goblin Barrel
Prince
Goblin Gang Valkyrie Wizard
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Goblin Gang Valkyrie Three Musketeers Prince
Goblin Gang Three Musketeers Prince Valkyrie
Three Musketeers Prince Goblin Gang Valkyrie
Valkyrie Prince
Goblin Gang Valkyrie
Three Musketeers Goblin Gang Wizard Little Prince
Valkyrie
Three Musketeers Goblin Gang Prince
Goblin Gang Valkyrie Prince Little Prince
Goblin Gang Valkyrie Wizard
Three Musketeers Goblin Gang Wizard
Prince Goblin Gang Valkyrie Wizard Three Musketeers
Valkyrie Wizard Three Musketeers Goblin Gang Prince
Goblin Gang Three Musketeers Prince
Goblin Gang Three Musketeers Prince
Wizard Three Musketeers Goblin Gang Valkyrie Prince
Valkyrie Goblin Gang Wizard Three Musketeers Prince Little Prince
Valkyrie Wizard Little Prince
Three Musketeers Prince
Goblin Gang Valkyrie Wizard Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Wizard Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Three Musketeers Prince
Wizard Goblin Gang Three Musketeers
Goblin Gang Prince Valkyrie
Valkyrie Prince
Valkyrie Prince
Goblin Gang Three Musketeers
Valkyrie Prince
Valkyrie Prince
Prince Goblin Gang Valkyrie Wizard Three Musketeers
Wizard Valkyrie Three Musketeers
Goblin Gang Valkyrie Three Musketeers Prince Little Prince
Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard
Goblin Gang Three Musketeers Prince
Valkyrie Wizard Prince
Wizard
Three Musketeers
Prince
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Wizard Three Musketeers Prince
Valkyrie Wizard Little Prince
Prince
Wizard
Prince
Valkyrie Wizard Little Prince
Wizard
Wizard Prince
Wizard Little Prince
Wizard
Wizard
Prince
Wizard
Goblin Gang Prince
Wizard Three Musketeers
Goblin Gang Valkyrie Wizard Three Musketeers Prince
Wizard
Three Musketeers Prince
Goblin Gang
Prince Little Prince
Prince
Wizard

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