My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Dark Prince Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Dark Prince Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Dark Prince Goblin Giant Ram Rider
Barbarian Barrel
Goblin Gang Tesla Heal Spirit Dark Prince
The Log
Goblin Gang Heal Spirit Suspicious Bush Dark Prince Ram Rider
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Heal Spirit Suspicious Bush
Royal Delivery
Goblin Gang Heal Spirit Dark Prince Ram Rider
Fireball
Goblin Gang Tesla Suspicious Bush Ram Rider
Poison
Goblin Gang Suspicious Bush
Lightning
Tesla Dark Prince Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Suspicious Bush Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Suspicious Bush Goblin Gang Tesla Dark Prince Ram Rider Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Suspicious Bush Goblin Gang Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dark Prince Goblin Giant
Tesla
Heal Spirit
Dark Prince Goblin Giant Ram Rider
Suspicious Bush
Dark Prince
Goblin Gang Heal Spirit Lightning Goblin Giant Ram Rider
Lightning
Ram Rider Dark Prince Goblin Giant
Goblin Giant
Goblin Gang Heal Spirit Dark Prince Lightning
Ram Rider
Lightning Heal Spirit Dark Prince

Defense Synergies 1 2

Goblin Gang
Tesla Dark Prince
Tesla
Goblin Gang Dark Prince
Heal Spirit
Suspicious Bush
Dark Prince
Goblin Gang Tesla
Lightning
Goblin Giant
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Goblin Giant Ram Rider
Goblin Gang Tesla Dark Prince Ram Rider
Goblin Gang Tesla Ram Rider Dark Prince Lightning
Tesla Goblin Gang Dark Prince Ram Rider
Lightning Dark Prince
Goblin Gang Tesla Dark Prince
Tesla Lightning Ram Rider Goblin Gang
Lightning Tesla Goblin Giant Ram Rider
Tesla Goblin Gang
Goblin Gang Tesla Dark Prince
Goblin Gang Tesla Dark Prince Goblin Giant Ram Rider
Tesla Goblin Gang Ram Rider
Tesla Goblin Gang Dark Prince Lightning Ram Rider
Goblin Gang Tesla Dark Prince
Goblin Gang Tesla Ram Rider
Goblin Gang Tesla Lightning Ram Rider
Tesla Goblin Gang Dark Prince
Tesla Goblin Gang Dark Prince Ram Rider
Tesla Dark Prince Ram Rider
Tesla Ram Rider
Goblin Gang Dark Prince Tesla Goblin Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Dark Prince
Goblin Gang Tesla Lightning
Goblin Gang Dark Prince Lightning Goblin Giant Ram Rider
Goblin Gang Dark Prince Lightning Tesla Goblin Giant Ram Rider
Goblin Gang Tesla Dark Prince Goblin Giant Ram Rider
Goblin Gang Tesla Goblin Giant Ram Rider
Goblin Gang Dark Prince Tesla Lightning Goblin Giant Ram Rider
Tesla Dark Prince Goblin Giant
Lightning Dark Prince
Goblin Gang Tesla Goblin Giant
Tesla Dark Prince
Lightning Dark Prince Goblin Giant
Dark Prince Lightning Goblin Gang Tesla Goblin Giant Ram Rider
Tesla
Goblin Gang Tesla Dark Prince Lightning Goblin Giant
Tesla Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning Goblin Giant
Lightning Dark Prince
Dark Prince
Goblin Giant Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning Goblin Gang
Lightning Dark Prince Ram Rider
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning
Dark Prince
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Gang Dark Prince
Lightning Ram Rider
Lightning Goblin Gang Dark Prince
Lightning
Lightning
Dark Prince
Goblin Gang Lightning
Lightning
Lightning Dark Prince Goblin Giant
Lightning

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