My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Balloon
Giant Snowball
Goblin Gang Hog Rider Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Tesla Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Balloon Bowler Electro Wizard Lumberjack
Fireball
Goblin Gang Tesla Hog Rider Balloon Bowler Electro Wizard Lumberjack
Poison
Goblin Gang Balloon Electro Wizard
Lightning
Tesla Balloon Bowler Electro Wizard Lumberjack
Rocket
Hog Rider Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tesla Hog Rider Electro Wizard Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Tesla Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Balloon Bowler
Tesla
Hog Rider
Goblin Gang The Log Balloon Bowler Electro Wizard Lumberjack
Balloon
Lumberjack Goblin Gang Hog Rider The Log Electro Wizard
Bowler
Goblin Gang Hog Rider The Log Electro Wizard Lumberjack
The Log
Hog Rider Balloon Bowler Lumberjack
Electro Wizard
Hog Rider Balloon Bowler Lumberjack
Lumberjack
Balloon Hog Rider Bowler The Log Electro Wizard

Defense Synergies 3 10

Goblin Gang
Tesla The Log Electro Wizard Lumberjack
Tesla
Goblin Gang The Log Bowler Electro Wizard
Hog Rider
Balloon
Bowler
The Log Tesla Electro Wizard Lumberjack
The Log
Tesla Bowler Goblin Gang Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Tesla Bowler The Log Lumberjack
Lumberjack
Goblin Gang Bowler The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla The Log Electro Wizard
Lumberjack Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Bowler Lumberjack Electro Wizard
Tesla Lumberjack Goblin Gang Bowler Electro Wizard
Bowler The Log Lumberjack
Goblin Gang Bowler The Log Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Goblin Gang
Bowler Tesla The Log Electro Wizard
Tesla Goblin Gang Lumberjack
Goblin Gang Tesla Bowler Electro Wizard Lumberjack
Goblin Gang Electro Wizard Tesla Bowler The Log Lumberjack
Tesla Goblin Gang Electro Wizard
Tesla Bowler Lumberjack Goblin Gang The Log Electro Wizard
Bowler Goblin Gang Tesla The Log Electro Wizard Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack
Goblin Gang Tesla Bowler The Log Electro Wizard Lumberjack
Tesla Goblin Gang Bowler Electro Wizard Lumberjack
Tesla Goblin Gang Bowler The Log Electro Wizard Lumberjack
The Log Tesla Bowler Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Goblin Gang Bowler Tesla The Log Electro Wizard Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla Bowler Electro Wizard
Electro Wizard Goblin Gang Tesla Bowler The Log Lumberjack
Goblin Gang Lumberjack Bowler The Log Electro Wizard
Goblin Gang Bowler Lumberjack Tesla The Log Electro Wizard
Goblin Gang Tesla Bowler Lumberjack
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Bowler Electro Wizard Lumberjack
Tesla Lumberjack
Electro Wizard The Log
Goblin Gang Tesla
Tesla Bowler Lumberjack
Bowler The Log Electro Wizard
Bowler Goblin Gang Tesla Lumberjack
Tesla Bowler
Goblin Gang Tesla Electro Wizard Bowler The Log Lumberjack
Bowler Tesla The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log Electro Wizard
The Log
The Log
Bowler The Log
Bowler The Log
The Log Bowler
The Log
Goblin Gang Bowler Electro Wizard Lumberjack
Bowler The Log Electro Wizard
Bowler The Log
The Log
Bowler The Log
Bowler The Log
Bowler The Log Electro Wizard
Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Bowler
The Log Bowler Electro Wizard
Bowler The Log
The Log
Electro Wizard
Electro Wizard
Bowler
The Log
Electro Wizard
Bowler The Log
Electro Wizard Goblin Gang
Electro Wizard
The Log
Goblin Gang Bowler Electro Wizard Lumberjack
The Log Bowler
Goblin Gang Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard
Bowler

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