My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Lumberjack
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Magic Archer Lumberjack
The Log
Goblin Gang Hog Rider Goblin Barrel Lumberjack
Earthquake
Goblin Gang Tesla Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel P.E.K.K.A Magic Archer Lumberjack
Fireball
Goblin Gang Tesla Hog Rider Goblin Barrel Magic Archer Lumberjack
Poison
Goblin Gang Magic Archer
Lightning
Tesla Magic Archer Lumberjack
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Tesla Hog Rider Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel P.E.K.K.A
Tesla
Hog Rider
Goblin Gang The Log Goblin Barrel Magic Archer Lumberjack
Goblin Barrel
Goblin Gang Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Magic Archer Goblin Gang Goblin Barrel The Log Lumberjack
The Log
Hog Rider P.E.K.K.A Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Hog Rider The Log Lumberjack
Lumberjack
Hog Rider Goblin Barrel P.E.K.K.A The Log Magic Archer

Defense Synergies 3 8

Goblin Gang
Tesla P.E.K.K.A The Log Magic Archer Lumberjack
Tesla
Goblin Gang The Log Magic Archer
Hog Rider
Goblin Barrel
P.E.K.K.A
The Log Goblin Gang
The Log
Tesla P.E.K.K.A Goblin Gang Magic Archer Lumberjack
Magic Archer
Goblin Gang Tesla The Log Lumberjack
Lumberjack
Goblin Gang The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Magic Archer
P.E.K.K.A Lumberjack Goblin Gang Tesla The Log
Goblin Gang Tesla P.E.K.K.A Lumberjack
Tesla P.E.K.K.A Lumberjack Goblin Gang
P.E.K.K.A The Log Lumberjack
Goblin Gang The Log Tesla Magic Archer Lumberjack
Tesla Goblin Gang Magic Archer
Tesla P.E.K.K.A The Log Magic Archer
Tesla P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Tesla Lumberjack
Goblin Gang Tesla The Log Magic Archer Lumberjack
Tesla Goblin Gang Magic Archer
Tesla P.E.K.K.A Lumberjack Goblin Gang The Log
Goblin Gang Tesla P.E.K.K.A The Log Magic Archer Lumberjack
P.E.K.K.A Goblin Gang Tesla Lumberjack
Goblin Gang Tesla P.E.K.K.A The Log Lumberjack
Tesla Goblin Gang P.E.K.K.A Lumberjack
Tesla Goblin Gang The Log Magic Archer Lumberjack
The Log Tesla Magic Archer Lumberjack
P.E.K.K.A Tesla Lumberjack
Goblin Gang Tesla P.E.K.K.A The Log Lumberjack
P.E.K.K.A Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla P.E.K.K.A
Goblin Gang Tesla The Log Magic Archer Lumberjack
Goblin Gang P.E.K.K.A Lumberjack The Log
Goblin Gang P.E.K.K.A Lumberjack Tesla The Log
P.E.K.K.A Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Magic Archer
Goblin Gang P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla Lumberjack
Tesla Magic Archer
Goblin Gang Tesla P.E.K.K.A The Log Magic Archer Lumberjack
Tesla P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Goblin Gang Lumberjack
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
P.E.K.K.A
The Log Magic Archer
Goblin Gang Magic Archer
Magic Archer
The Log
Goblin Gang Magic Archer Lumberjack
The Log Magic Archer
P.E.K.K.A
Goblin Gang The Log Magic Archer
Magic Archer
The Log Magic Archer
P.E.K.K.A

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