My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Dark Prince P.E.K.K.A Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Tesla Dark Prince Royal Ghost
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Dark Prince P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Tesla Hog Rider
Poison
Goblin Gang
Lightning
Tesla Ice Golem Dark Prince Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Royal Ghost Tesla Hog Rider Dark Prince Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Goblin Gang Royal Ghost Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Hog Rider Dark Prince P.E.K.K.A Royal Ghost Monk
Tesla
Ice Golem
Goblin Gang Hog Rider
Hog Rider
Goblin Gang Ice Golem Dark Prince
Dark Prince
Goblin Gang Hog Rider Royal Ghost
P.E.K.K.A
Goblin Gang
Royal Ghost
Goblin Gang Dark Prince Monk
Monk
Goblin Gang Royal Ghost

Defense Synergies 2 6

Goblin Gang
Tesla Ice Golem Dark Prince P.E.K.K.A
Tesla
Goblin Gang Ice Golem Dark Prince
Ice Golem
Tesla Goblin Gang Royal Ghost
Hog Rider
Dark Prince
Goblin Gang Tesla Royal Ghost
P.E.K.K.A
Goblin Gang
Royal Ghost
Ice Golem Dark Prince
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem
P.E.K.K.A Goblin Gang Tesla Dark Prince Monk
Goblin Gang Tesla P.E.K.K.A Dark Prince
Tesla P.E.K.K.A Goblin Gang Dark Prince Monk
Dark Prince P.E.K.K.A Monk
Goblin Gang Tesla Dark Prince Royal Ghost
Tesla Goblin Gang
Tesla Ice Golem P.E.K.K.A Monk
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Tesla Ice Golem Dark Prince Royal Ghost
Goblin Gang Tesla Ice Golem Dark Prince Royal Ghost
Tesla Goblin Gang
Tesla P.E.K.K.A Goblin Gang Dark Prince
Goblin Gang Tesla Dark Prince P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang Tesla
Monk Goblin Gang Tesla P.E.K.K.A
Tesla Goblin Gang Dark Prince P.E.K.K.A
Tesla Goblin Gang Dark Prince Royal Ghost
Tesla Ice Golem Dark Prince Royal Ghost
P.E.K.K.A Tesla
Goblin Gang Dark Prince Royal Ghost Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Ice Golem Dark Prince P.E.K.K.A Royal Ghost
Goblin Gang Tesla Ice Golem Royal Ghost Monk
Goblin Gang P.E.K.K.A Ice Golem Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Tesla Ice Golem Monk
P.E.K.K.A Goblin Gang Tesla Dark Prince
Goblin Gang Tesla Ice Golem Monk
Goblin Gang Dark Prince P.E.K.K.A Tesla Ice Golem
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Ice Golem Dark Prince Monk
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Monk Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Tesla Ice Golem
Tesla
Goblin Gang Tesla Ice Golem Dark Prince P.E.K.K.A Monk
Tesla Ice Golem Dark Prince P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Royal Ghost Monk
Monk Royal Ghost
Ice Golem Dark Prince
Dark Prince
Ice Golem Monk
Ice Golem
Monk
Goblin Gang
Monk Dark Prince
Monk
Ice Golem
Monk
Ice Golem
Monk
Dark Prince Monk
Monk
Monk
Monk
Monk
Ice Golem Dark Prince
Royal Ghost Monk
Monk
Ice Golem
Monk
P.E.K.K.A
Monk
Goblin Gang Dark Prince
Monk
Goblin Gang Dark Prince
Ice Golem
Monk
Dark Prince P.E.K.K.A
Goblin Gang
Dark Prince Royal Ghost Monk

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