My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Dark Prince Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Tesla Dark Prince Hunter
The Log
Goblin Gang Dark Prince Hunter
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Dark Prince Hunter P.E.K.K.A
Fireball
Goblin Gang Tesla Mega Minion Hunter
Poison
Goblin Gang Mega Minion Hunter
Lightning
Tesla Mega Minion Dark Prince Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Tesla Fireball Dark Prince Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Mega Minion Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dark Prince P.E.K.K.A
Tesla
Mega Minion
Fireball
Fireball
Mega Minion Dark Prince The Log
Dark Prince
Goblin Gang Fireball
Hunter
P.E.K.K.A
P.E.K.K.A
Goblin Gang Hunter The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 4 14

Goblin Gang
Tesla Dark Prince P.E.K.K.A The Log
Tesla
Goblin Gang The Log Mega Minion Fireball Dark Prince
Mega Minion
Tesla Dark Prince Hunter The Log
Fireball
The Log Tesla Dark Prince
Dark Prince
Goblin Gang Tesla Mega Minion Fireball Hunter The Log
Hunter
Mega Minion Dark Prince P.E.K.K.A The Log
P.E.K.K.A
The Log Goblin Gang Hunter
The Log
Tesla Fireball P.E.K.K.A Goblin Gang Mega Minion Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball The Log
Hunter P.E.K.K.A Goblin Gang Tesla Mega Minion Dark Prince The Log
Goblin Gang Tesla Hunter P.E.K.K.A Mega Minion Dark Prince
Tesla Hunter P.E.K.K.A Goblin Gang Mega Minion Dark Prince
Fireball Dark Prince P.E.K.K.A The Log
Goblin Gang Fireball The Log Tesla Mega Minion Dark Prince Hunter
Tesla Mega Minion Hunter Goblin Gang Fireball
Tesla Fireball P.E.K.K.A The Log
Tesla Hunter P.E.K.K.A Goblin Gang
Goblin Gang Tesla Dark Prince Hunter
Goblin Gang Tesla Mega Minion Fireball Dark Prince Hunter The Log
Tesla Mega Minion Hunter Goblin Gang Fireball
Tesla Hunter P.E.K.K.A Goblin Gang Fireball Dark Prince The Log
Fireball Goblin Gang Tesla Mega Minion Dark Prince Hunter P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla Hunter
Goblin Gang Tesla Fireball Hunter P.E.K.K.A The Log
Tesla Goblin Gang Fireball Dark Prince Hunter P.E.K.K.A
Tesla Fireball Goblin Gang Mega Minion Dark Prince Hunter The Log
Hunter The Log Tesla Mega Minion Fireball Dark Prince
P.E.K.K.A Tesla Hunter
Goblin Gang Dark Prince Tesla Fireball Hunter P.E.K.K.A The Log
P.E.K.K.A Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Dark Prince P.E.K.K.A
Fireball Goblin Gang Tesla Mega Minion Hunter The Log
Goblin Gang P.E.K.K.A Dark Prince Hunter The Log
Goblin Gang Dark Prince Hunter P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Goblin Gang Tesla Dark Prince Hunter
Fireball Goblin Gang Tesla Hunter
Goblin Gang Dark Prince P.E.K.K.A Tesla Mega Minion Fireball Hunter
P.E.K.K.A Tesla Dark Prince Hunter
P.E.K.K.A Mega Minion Fireball Dark Prince The Log
P.E.K.K.A Goblin Gang Tesla Mega Minion
P.E.K.K.A Tesla Mega Minion Dark Prince Hunter
P.E.K.K.A Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Goblin Gang Tesla Fireball Hunter
Tesla Fireball
Goblin Gang Tesla Mega Minion Fireball Dark Prince Hunter P.E.K.K.A The Log
Tesla Mega Minion Fireball Dark Prince Hunter P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Mega Minion Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Goblin Gang Fireball
Fireball Dark Prince The Log
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Mega Minion Fireball Dark Prince Hunter The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Hunter
Mega Minion
Fireball The Log Hunter
Fireball The Log
Fireball The Log
Fireball Hunter
Mega Minion Fireball
Mega Minion Fireball
Fireball Hunter The Log
Fireball
P.E.K.K.A
Fireball The Log
Goblin Gang Fireball Dark Prince
Fireball Mega Minion Hunter
The Log Fireball
Fireball Goblin Gang Mega Minion Dark Prince Hunter
The Log Fireball
Fireball
Mega Minion Dark Prince P.E.K.K.A
Goblin Gang Fireball The Log
Fireball
Fireball Dark Prince The Log
P.E.K.K.A
Fireball

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