My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Tesla Valkyrie Ice Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Ice Wizard
Fireball
Goblin Gang Tesla Ice Wizard
Poison
Goblin Gang Ice Wizard
Lightning
Tesla Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Ice Wizard Tesla Fireball Valkyrie Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Ice Wizard Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Valkyrie
Tesla
Royal Giant
Fireball Ice Wizard Goblin Gang Rocket The Log
Fireball
Royal Giant The Log
Valkyrie
Goblin Gang
Rocket
Royal Giant
The Log
Royal Giant Fireball
Ice Wizard
Royal Giant

Defense Synergies 3 11

Goblin Gang
Tesla Valkyrie The Log Ice Wizard
Tesla
Goblin Gang The Log Fireball Valkyrie
Royal Giant
Fireball
The Log Tesla Valkyrie Ice Wizard
Valkyrie
Goblin Gang Tesla Fireball The Log Ice Wizard
Rocket
The Log
The Log
Tesla Fireball Goblin Gang Valkyrie Rocket Ice Wizard
Ice Wizard
Goblin Gang Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Valkyrie The Log
Goblin Gang Tesla Valkyrie The Log Ice Wizard
Goblin Gang Tesla Rocket Valkyrie Ice Wizard
Tesla Goblin Gang Valkyrie Ice Wizard
Fireball Valkyrie Rocket The Log
Goblin Gang Fireball The Log Tesla Valkyrie Ice Wizard
Tesla Rocket Goblin Gang Fireball Ice Wizard
Rocket Tesla Fireball Valkyrie The Log
Tesla Goblin Gang Ice Wizard
Goblin Gang Tesla Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Tesla Fireball The Log
Tesla Goblin Gang Fireball Ice Wizard
Tesla Goblin Gang Fireball Valkyrie Rocket The Log Ice Wizard
Fireball Valkyrie Rocket Goblin Gang Tesla The Log
Goblin Gang Tesla
Rocket Goblin Gang Tesla Fireball The Log
Tesla Goblin Gang Fireball Valkyrie
Tesla Fireball Goblin Gang Valkyrie The Log Ice Wizard
Valkyrie The Log Tesla Fireball Ice Wizard
Tesla
Goblin Gang Valkyrie Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Fireball
Fireball Goblin Gang Tesla Valkyrie Rocket The Log
Goblin Gang Valkyrie Rocket The Log
Goblin Gang Valkyrie Rocket Tesla Fireball The Log
Goblin Gang Tesla Valkyrie
Fireball Rocket Goblin Gang Tesla Ice Wizard
Goblin Gang Rocket Tesla Fireball Valkyrie Ice Wizard
Tesla Valkyrie
Rocket Fireball Valkyrie The Log
Goblin Gang Tesla
Tesla Valkyrie
Rocket Fireball Valkyrie The Log
Rocket Goblin Gang Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Goblin Gang Tesla Fireball Valkyrie Rocket The Log
Valkyrie Tesla Fireball The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket The Log
Fireball The Log Ice Wizard
Rocket Fireball The Log
Fireball Valkyrie Rocket The Log
Fireball Rocket Valkyrie The Log
Fireball Rocket Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Rocket Goblin Gang Fireball
Rocket Fireball Valkyrie The Log
Fireball Rocket
Rocket Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Fireball The Log
Rocket Fireball Valkyrie The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fireball Valkyrie Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball Rocket The Log
Fireball Ice Wizard
Rocket Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Goblin Gang Fireball Rocket
Fireball Rocket Ice Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Rocket
The Log Fireball
Rocket Fireball
Goblin Gang Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log
Fireball Rocket

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