My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Furnace Baby Dragon Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Furnace Baby Dragon Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Wall Breakers Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Wall Breakers
Giant Snowball
Goblin Gang Battle Ram Furnace Wall Breakers Baby Dragon Witch
Zap
Goblin Gang Battle Ram Furnace Wall Breakers Witch
Barbarian Barrel
Goblin Gang Tesla Battle Ram Furnace Wall Breakers Witch
The Log
Goblin Gang Battle Ram Furnace Wall Breakers Witch
Earthquake
Goblin Gang Tesla Furnace Witch
Arrows
Goblin Gang Furnace Wall Breakers Witch
Royal Delivery
Goblin Gang Battle Ram Wall Breakers Baby Dragon Witch Mother Witch
Fireball
Goblin Gang Tesla Battle Ram Furnace Wall Breakers Baby Dragon Witch Mother Witch
Poison
Goblin Gang Furnace Witch Mother Witch
Lightning
Tesla Battle Ram Furnace Baby Dragon Witch Mother Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Tesla Battle Ram Furnace Baby Dragon Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Gang Tesla Battle Ram

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Baby Dragon
Tesla
Battle Ram
Goblin Gang Furnace Wall Breakers Baby Dragon Witch Mother Witch
Furnace
Battle Ram Baby Dragon
Wall Breakers
Battle Ram Baby Dragon
Baby Dragon
Goblin Gang Battle Ram Furnace Wall Breakers Witch
Witch
Battle Ram Baby Dragon
Mother Witch
Battle Ram

Defense Synergies 1 6

Goblin Gang
Tesla Furnace
Tesla
Goblin Gang Baby Dragon Mother Witch
Battle Ram
Furnace
Goblin Gang Baby Dragon
Wall Breakers
Baby Dragon
Tesla Furnace Witch Mother Witch
Witch
Baby Dragon
Mother Witch
Tesla Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon
Goblin Gang Tesla Furnace Witch
Goblin Gang Tesla Furnace Witch
Tesla Witch Goblin Gang Furnace
Goblin Gang Tesla Furnace Baby Dragon Mother Witch
Tesla Furnace Goblin Gang Baby Dragon Witch
Tesla Baby Dragon
Tesla Witch Goblin Gang Furnace
Goblin Gang Tesla
Goblin Gang Witch Mother Witch Tesla Furnace Baby Dragon
Tesla Goblin Gang Furnace Baby Dragon Witch
Tesla Furnace Goblin Gang Witch
Goblin Gang Tesla Furnace Baby Dragon Witch
Goblin Gang Tesla Furnace
Goblin Gang Tesla Furnace
Tesla Goblin Gang Furnace Witch
Tesla Goblin Gang Furnace Baby Dragon Witch
Furnace Baby Dragon Witch Tesla Mother Witch
Tesla
Goblin Gang Tesla Furnace Baby Dragon Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Furnace Witch
Goblin Gang Tesla Baby Dragon
Goblin Gang Furnace Witch
Goblin Gang Tesla
Goblin Gang Tesla Witch
Furnace Mother Witch Goblin Gang Tesla Baby Dragon Witch
Goblin Gang Tesla Furnace Witch
Tesla
Baby Dragon Witch
Witch Goblin Gang Tesla
Tesla Witch
Goblin Gang Tesla Witch
Tesla Furnace Baby Dragon Witch
Goblin Gang Tesla Witch Furnace Baby Dragon
Tesla Baby Dragon Witch Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Mother Witch Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Baby Dragon
Goblin Gang
Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Witch
Furnace Baby Dragon
Baby Dragon
Baby Dragon Witch Mother Witch
Baby Dragon
Baby Dragon
Mother Witch Furnace Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Furnace Baby Dragon Witch Mother Witch
Witch
Goblin Gang Witch
Baby Dragon Witch
Goblin Gang Baby Dragon
Baby Dragon
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch

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