My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Skeleton King
Giant Snowball
Goblin Gang Balloon Skeleton King
Zap
Goblin Gang Balloon Skeleton King
Barbarian Barrel
Goblin Gang Tesla Electro Wizard Skeleton King
The Log
Goblin Gang Skeleton King
Earthquake
Goblin Gang Tesla Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Goblin Gang Balloon Electro Wizard Skeleton King
Fireball
Goblin Gang Tesla Balloon Electro Wizard Skeleton King
Poison
Goblin Gang Balloon Electro Wizard Skeleton King
Lightning
Tesla Balloon Electro Wizard Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tesla Electro Wizard Skeleton King Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Tesla Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Skeleton King
Tesla
Rocket
Balloon
Goblin Gang The Log Electro Wizard Mega Knight
The Log
Balloon Mega Knight
Electro Wizard
Balloon Mega Knight
Mega Knight
Balloon The Log Electro Wizard
Skeleton King
Goblin Gang

Defense Synergies 2 7

Goblin Gang
Tesla The Log Electro Wizard
Tesla
Goblin Gang The Log Electro Wizard
Rocket
The Log
Balloon
The Log
Tesla Goblin Gang Rocket Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Tesla The Log Mega Knight
Mega Knight
The Log Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla The Log Electro Wizard
Goblin Gang Tesla The Log Electro Wizard Mega Knight
Goblin Gang Tesla Rocket Mega Knight Electro Wizard
Tesla Goblin Gang Electro Wizard Mega Knight Skeleton King
Rocket The Log Mega Knight
Goblin Gang The Log Tesla Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Goblin Gang
Rocket Tesla The Log Electro Wizard Mega Knight
Tesla Goblin Gang Skeleton King
Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang Electro Wizard Tesla The Log Mega Knight Skeleton King
Tesla Goblin Gang Electro Wizard
Tesla Mega Knight Goblin Gang Rocket The Log Electro Wizard
Rocket Mega Knight Goblin Gang Tesla The Log Electro Wizard Skeleton King
Goblin Gang Tesla Electro Wizard Mega Knight Skeleton King
Rocket Goblin Gang Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Goblin Gang Electro Wizard
Tesla Mega Knight Goblin Gang The Log Electro Wizard
The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Goblin Gang Mega Knight Tesla The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Electro Wizard
Electro Wizard Goblin Gang Tesla Rocket The Log Mega Knight
Goblin Gang Mega Knight Rocket The Log Electro Wizard
Goblin Gang Rocket Mega Knight Tesla The Log Electro Wizard
Goblin Gang Tesla Mega Knight
Rocket Goblin Gang Tesla Electro Wizard
Goblin Gang Rocket Tesla Electro Wizard
Mega Knight Tesla
Rocket Electro Wizard Mega Knight The Log
Goblin Gang Tesla
Mega Knight Tesla
Rocket Mega Knight The Log Electro Wizard
Rocket Mega Knight Goblin Gang Tesla Skeleton King
Tesla Mega Knight
Goblin Gang Tesla Electro Wizard Rocket The Log Skeleton King
Mega Knight Tesla The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket
The Log
The Log
The Log
Rocket Goblin Gang Electro Wizard
Rocket The Log Electro Wizard
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket
Rocket
Rocket The Log Electro Wizard Mega Knight
Rocket The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Mega Knight
The Log Electro Wizard
The Log Mega Knight
Rocket The Log
Electro Wizard
Rocket Electro Wizard
Rocket The Log Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket The Log
Electro Wizard Goblin Gang Rocket
Rocket Electro Wizard
The Log
Goblin Gang Rocket Electro Wizard Mega Knight
The Log Skeleton King
Rocket
Mega Knight
Goblin Gang Rocket The Log Electro Wizard Skeleton King
Rocket Electro Wizard
Rocket The Log Electro Wizard Mega Knight
Rocket Mega Knight

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