My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Electro Wizard Lumberjack Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon Ram Rider
Giant Snowball
Goblin Gang Balloon Lumberjack Ram Rider
Zap
Goblin Gang Balloon Ram Rider
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Electro Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack Ram Rider
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Balloon Electro Wizard Lumberjack Ram Rider
Fireball
Goblin Gang Tesla Elite Barbarians Balloon Electro Wizard Lumberjack Ram Rider
Poison
Goblin Gang Balloon Electro Wizard
Lightning
Tesla Elite Barbarians Balloon Electro Wizard Lumberjack Ram Rider
Rocket
Elite Barbarians Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tesla Electro Wizard Lumberjack Golden Knight Balloon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Tesla Electro Wizard Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon
Tesla
Elite Barbarians
Lumberjack Golden Knight
Balloon
Lumberjack Goblin Gang Electro Wizard Golden Knight
Electro Wizard
Balloon Lumberjack Ram Rider
Lumberjack
Balloon Elite Barbarians Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack Golden Knight
Golden Knight
Elite Barbarians Balloon Ram Rider

Defense Synergies 1 7

Goblin Gang
Tesla Electro Wizard Lumberjack
Tesla
Goblin Gang Electro Wizard
Elite Barbarians
Golden Knight
Balloon
Electro Wizard
Goblin Gang Tesla Lumberjack Ram Rider
Lumberjack
Goblin Gang Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack
Golden Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Ram Rider Golden Knight
Elite Barbarians Lumberjack Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Lumberjack Ram Rider Elite Barbarians Electro Wizard
Tesla Elite Barbarians Lumberjack Goblin Gang Electro Wizard Ram Rider
Elite Barbarians Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Ram Rider Goblin Gang
Tesla Electro Wizard Ram Rider Golden Knight
Tesla Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Tesla Electro Wizard Lumberjack
Goblin Gang Electro Wizard Tesla Lumberjack Ram Rider
Tesla Goblin Gang Electro Wizard Ram Rider
Tesla Lumberjack Goblin Gang Elite Barbarians Electro Wizard Ram Rider
Goblin Gang Tesla Electro Wizard Lumberjack Golden Knight
Elite Barbarians Goblin Gang Tesla Electro Wizard Lumberjack Ram Rider
Goblin Gang Tesla Elite Barbarians Electro Wizard Lumberjack Ram Rider
Tesla Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Tesla Goblin Gang Elite Barbarians Electro Wizard Lumberjack Ram Rider Golden Knight
Tesla Electro Wizard Lumberjack Ram Rider
Tesla Elite Barbarians Electro Wizard Lumberjack Ram Rider
Goblin Gang Tesla Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Tesla Elite Barbarians Lumberjack
Goblin Gang Lumberjack Elite Barbarians Electro Wizard Ram Rider Golden Knight
Goblin Gang Lumberjack Tesla Elite Barbarians Electro Wizard Ram Rider
Goblin Gang Tesla Elite Barbarians Lumberjack Ram Rider
Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Elite Barbarians Electro Wizard Lumberjack Ram Rider
Tesla Elite Barbarians Lumberjack
Electro Wizard Elite Barbarians
Goblin Gang Tesla
Tesla Elite Barbarians Lumberjack Golden Knight
Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Tesla Lumberjack Ram Rider Golden Knight
Tesla
Goblin Gang Tesla Elite Barbarians Electro Wizard Lumberjack Golden Knight
Tesla Elite Barbarians Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Electro Wizard Ram Rider Golden Knight
Ram Rider
Ram Rider
Ram Rider Golden Knight
Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Electro Wizard Ram Rider Golden Knight
Elite Barbarians Golden Knight
Elite Barbarians
Golden Knight
Electro Wizard
Golden Knight
Electro Wizard Ram Rider Golden Knight
Ram Rider Golden Knight
Golden Knight
Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
Electro Wizard
Electro Wizard Goblin Gang
Electro Wizard Ram Rider
Goblin Gang Electro Wizard Lumberjack
Elite Barbarians
Goblin Gang Elite Barbarians Electro Wizard Golden Knight
Electro Wizard
Electro Wizard Golden Knight

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