My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Dark Prince Inferno Dragon Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Inferno Dragon Phoenix
Giant Snowball
Goblin Gang Tombstone Hog Rider Inferno Dragon
Zap
Goblin Gang Tombstone Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Tombstone Valkyrie Dark Prince
The Log
Goblin Gang Tombstone Hog Rider Dark Prince
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Valkyrie Hog Rider Dark Prince Inferno Dragon
Fireball
Goblin Gang Tombstone Hog Rider Inferno Dragon
Poison
Goblin Gang Tombstone Phoenix
Lightning
Tombstone Valkyrie Dark Prince Inferno Dragon Phoenix Goblinstein
Rocket
Valkyrie Hog Rider Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Valkyrie Hog Rider Dark Prince Inferno Dragon Phoenix Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tombstone Valkyrie Hog Rider

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Dark Prince
Tombstone
Valkyrie
Hog Rider Goblin Gang Dark Prince
Hog Rider
Goblin Gang Valkyrie Dark Prince
Dark Prince
Goblin Gang Valkyrie Hog Rider
Inferno Dragon
Phoenix
Goblinstein

Defense Synergies 0 6

Goblin Gang
Tombstone Valkyrie Dark Prince Inferno Dragon
Tombstone
Goblin Gang Inferno Dragon Phoenix
Valkyrie
Goblin Gang
Hog Rider
Dark Prince
Goblin Gang
Inferno Dragon
Goblin Gang Tombstone
Phoenix
Tombstone
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Inferno Dragon Goblin Gang Tombstone Valkyrie Dark Prince Phoenix
Goblin Gang Tombstone Valkyrie Dark Prince Inferno Dragon
Inferno Dragon Goblin Gang Tombstone Valkyrie Dark Prince Phoenix
Tombstone Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince
Inferno Dragon Goblin Gang Tombstone Phoenix
Valkyrie Phoenix
Inferno Dragon Goblin Gang Tombstone Phoenix
Goblin Gang Valkyrie Dark Prince Phoenix
Goblin Gang Valkyrie Tombstone Dark Prince
Inferno Dragon Goblin Gang Phoenix
Tombstone Goblin Gang Valkyrie Dark Prince
Valkyrie Goblin Gang Tombstone Dark Prince
Inferno Dragon Goblin Gang Tombstone Phoenix
Goblin Gang Inferno Dragon
Goblin Gang Tombstone Valkyrie Dark Prince
Tombstone Valkyrie Goblin Gang Dark Prince
Valkyrie Tombstone Dark Prince Inferno Dragon
Inferno Dragon Phoenix
Goblin Gang Valkyrie Dark Prince
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tombstone Dark Prince
Goblin Gang Valkyrie Inferno Dragon Phoenix
Goblin Gang Tombstone Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Phoenix
Goblin Gang Tombstone Valkyrie Dark Prince Inferno Dragon Phoenix
Goblin Gang
Goblin Gang Dark Prince Tombstone Valkyrie Phoenix
Valkyrie Dark Prince Inferno Dragon Phoenix
Tombstone Valkyrie Dark Prince Inferno Dragon Phoenix
Goblin Gang Tombstone Inferno Dragon Phoenix
Inferno Dragon Tombstone Valkyrie Dark Prince Phoenix
Valkyrie Dark Prince Phoenix
Dark Prince Goblin Gang Tombstone Valkyrie
Valkyrie
Goblin Gang Tombstone Phoenix Valkyrie Dark Prince Inferno Dragon
Valkyrie Dark Prince Inferno Dragon Phoenix
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince
Valkyrie Dark Prince
Goblin Gang
Valkyrie Dark Prince
Dark Prince
Valkyrie
Valkyrie Dark Prince
Inferno Dragon
Goblin Gang Tombstone Dark Prince
Goblin Gang Valkyrie Dark Prince
Dark Prince
Goblin Gang
Dark Prince
Inferno Dragon

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