My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Royal Ghost Bandit Electro Wizard Phoenix Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Bandit Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Ghost Bandit Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Phoenix
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard Lumberjack
The Log
Goblin Gang Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard Lumberjack
Fireball
Goblin Gang Bandit Electro Wizard Lumberjack
Poison
Goblin Gang Electro Wizard Phoenix
Lightning
Valkyrie Bandit Electro Wizard Phoenix Lumberjack
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Ghost Bandit Valkyrie Electro Wizard Phoenix Lumberjack Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Royal Ghost Bandit Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Royal Ghost Bandit
Valkyrie
Lumberjack Goblin Gang Royal Ghost Bandit Electro Wizard
Royal Ghost
Goblin Gang Valkyrie Bandit Electro Wizard Lumberjack Golden Knight
Bandit
Goblin Gang Valkyrie Royal Ghost Electro Wizard Lumberjack Golden Knight
Electro Wizard
Valkyrie Royal Ghost Bandit Lumberjack
Phoenix
Lumberjack
Valkyrie Royal Ghost Bandit Electro Wizard
Golden Knight
Royal Ghost Bandit

Defense Synergies 0 11

Goblin Gang
Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie
Goblin Gang Bandit Electro Wizard Lumberjack
Royal Ghost
Electro Wizard
Bandit
Goblin Gang Valkyrie Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Valkyrie Royal Ghost Bandit Lumberjack
Phoenix
Lumberjack
Goblin Gang Valkyrie Bandit Electro Wizard
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Golden Knight
Lumberjack Goblin Gang Valkyrie Bandit Electro Wizard Phoenix
Goblin Gang Lumberjack Valkyrie Bandit Electro Wizard
Lumberjack Goblin Gang Valkyrie Bandit Electro Wizard Phoenix
Valkyrie Lumberjack
Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard Lumberjack
Electro Wizard Goblin Gang Phoenix
Valkyrie Bandit Electro Wizard Phoenix Golden Knight
Goblin Gang Phoenix Lumberjack
Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard Phoenix Lumberjack
Goblin Gang Valkyrie Electro Wizard Royal Ghost Bandit Lumberjack
Goblin Gang Electro Wizard Phoenix
Lumberjack Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Goblin Gang Royal Ghost Electro Wizard Lumberjack Golden Knight
Goblin Gang Bandit Electro Wizard Phoenix Lumberjack
Goblin Gang Bandit Electro Wizard Lumberjack
Goblin Gang Valkyrie Electro Wizard Lumberjack
Valkyrie Goblin Gang Royal Ghost Bandit Electro Wizard Lumberjack Golden Knight
Valkyrie Royal Ghost Bandit Electro Wizard Lumberjack
Electro Wizard Phoenix Lumberjack
Goblin Gang Valkyrie Royal Ghost Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Valkyrie Royal Ghost Phoenix Lumberjack
Goblin Gang Bandit Lumberjack Valkyrie Electro Wizard Golden Knight
Goblin Gang Valkyrie Lumberjack Bandit Electro Wizard Phoenix
Goblin Gang Valkyrie Bandit Phoenix Lumberjack
Goblin Gang Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard Phoenix Lumberjack
Valkyrie Phoenix Lumberjack
Electro Wizard Valkyrie Bandit Phoenix
Goblin Gang Phoenix
Valkyrie Phoenix Lumberjack Golden Knight
Valkyrie Electro Wizard Phoenix
Goblin Gang Valkyrie Bandit Lumberjack Golden Knight
Valkyrie
Goblin Gang Electro Wizard Phoenix Valkyrie Lumberjack Golden Knight
Valkyrie Royal Ghost Electro Wizard Phoenix Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost Bandit Golden Knight
Royal Ghost Bandit Electro Wizard Golden Knight
Bandit
Valkyrie
Valkyrie
Bandit Golden Knight
Goblin Gang Electro Wizard Lumberjack
Valkyrie Bandit Electro Wizard Golden Knight
Bandit Golden Knight
Bandit
Bandit Golden Knight
Bandit
Bandit Electro Wizard
Valkyrie Golden Knight
Valkyrie
Royal Ghost Bandit Electro Wizard Golden Knight
Bandit Golden Knight
Bandit Golden Knight
Electro Wizard
Electro Wizard
Bandit
Electro Wizard
Electro Wizard Goblin Gang Bandit
Electro Wizard
Goblin Gang Valkyrie Electro Wizard Lumberjack
Goblin Gang Electro Wizard Golden Knight
Electro Wizard
Royal Ghost Bandit Electro Wizard Golden Knight

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