My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Executioner Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Valkyrie Goblin Hut Executioner Giant Skeleton Electro Wizard
The Log
Goblin Gang Goblin Hut Giant Skeleton
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Valkyrie Goblin Hut Executioner Giant Skeleton Electro Wizard
Fireball
Goblin Gang Goblin Hut Executioner Electro Wizard
Poison
Goblin Gang Goblin Hut Executioner Electro Wizard
Lightning
Valkyrie Goblin Hut Executioner Electro Wizard
Rocket
Valkyrie Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Valkyrie Electro Wizard Goblin Hut Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Valkyrie Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Goblin Hut Mirror Giant Skeleton
Valkyrie
Goblin Gang Goblin Hut Executioner Giant Skeleton Electro Wizard
Goblin Hut
Goblin Gang Valkyrie Mirror Giant Skeleton Mega Knight
Mirror
Goblin Gang Goblin Hut Giant Skeleton
Executioner
Valkyrie Mega Knight
Giant Skeleton
Goblin Gang Valkyrie Goblin Hut Mirror Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Mega Knight
Mega Knight
Goblin Hut Executioner Electro Wizard

Defense Synergies 0 19

Goblin Gang
Valkyrie Goblin Hut Mirror Giant Skeleton Electro Wizard
Valkyrie
Goblin Gang Goblin Hut Mirror Executioner Electro Wizard
Goblin Hut
Goblin Gang Valkyrie Mirror Giant Skeleton Electro Wizard
Mirror
Goblin Gang Valkyrie Goblin Hut Executioner Electro Wizard Mega Knight
Executioner
Valkyrie Mirror Giant Skeleton Mega Knight
Giant Skeleton
Goblin Gang Goblin Hut Executioner Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Goblin Hut Mirror Giant Skeleton Mega Knight
Mega Knight
Mirror Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Executioner Electro Wizard
Goblin Gang Valkyrie Goblin Hut Executioner Electro Wizard Mega Knight
Goblin Gang Goblin Hut Mega Knight Valkyrie Executioner Giant Skeleton Electro Wizard
Goblin Hut Goblin Gang Valkyrie Electro Wizard Mega Knight
Valkyrie Giant Skeleton Mega Knight
Goblin Gang Valkyrie Executioner Electro Wizard Mega Knight
Electro Wizard Goblin Gang Goblin Hut Executioner
Valkyrie Giant Skeleton Electro Wizard Mega Knight
Goblin Gang Goblin Hut
Goblin Gang Valkyrie Giant Skeleton Electro Wizard Mega Knight
Goblin Gang Valkyrie Executioner Electro Wizard Goblin Hut Giant Skeleton Mega Knight
Executioner Goblin Gang Goblin Hut Electro Wizard
Goblin Hut Mega Knight Goblin Gang Valkyrie Giant Skeleton Electro Wizard
Valkyrie Executioner Mega Knight Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Goblin Hut Electro Wizard Mega Knight
Goblin Gang Goblin Hut Electro Wizard Mega Knight
Mega Knight Goblin Gang Valkyrie Goblin Hut Executioner Electro Wizard
Valkyrie Mega Knight Goblin Gang Goblin Hut Executioner Electro Wizard
Valkyrie Executioner Goblin Hut Giant Skeleton Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Goblin Gang Valkyrie Mega Knight Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Goblin Hut Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Valkyrie Executioner Mega Knight
Goblin Gang Giant Skeleton Mega Knight Valkyrie Goblin Hut Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Goblin Gang Valkyrie Goblin Hut Executioner Mega Knight
Executioner Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Valkyrie Goblin Hut Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Electro Wizard Mega Knight Valkyrie Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Valkyrie Goblin Hut Giant Skeleton
Mega Knight Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Goblin Gang Valkyrie Executioner
Valkyrie Executioner Mega Knight
Goblin Gang Goblin Hut Electro Wizard Valkyrie Executioner Giant Skeleton
Valkyrie Executioner Mega Knight Goblin Hut Giant Skeleton Electro Wizard
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Executioner Electro Wizard
Goblin Hut Giant Skeleton
Valkyrie Giant Skeleton
Executioner Valkyrie Mega Knight
Executioner
Executioner
Executioner
Goblin Gang Electro Wizard
Valkyrie Electro Wizard
Executioner
Goblin Hut Executioner
Goblin Hut
Goblin Hut Executioner
Goblin Hut Executioner Mega Knight
Executioner Electro Wizard Mega Knight
Valkyrie Mega Knight
Giant Skeleton Mega Knight
Valkyrie Executioner Mega Knight
Executioner Electro Wizard
Mega Knight
Executioner Electro Wizard
Electro Wizard Goblin Hut
Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
Electro Wizard Goblin Gang Goblin Hut
Executioner Electro Wizard
Goblin Gang Valkyrie Executioner Electro Wizard Mega Knight
Executioner
Giant Skeleton
Executioner Mega Knight
Goblin Gang Giant Skeleton Electro Wizard
Executioner Electro Wizard
Executioner Giant Skeleton Electro Wizard Mega Knight
Mega Knight

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