My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Royal Hogs P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Goblin Gang Hog Rider Royal Hogs
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Valkyrie Wizard Royal Hogs
The Log
Goblin Gang Hog Rider Royal Hogs
Earthquake
Goblin Gang Hog Rider Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Royal Hogs P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard Royal Hogs
Poison
Goblin Gang Wizard Royal Hogs
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Valkyrie Hog Rider Wizard Royal Hogs P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Void Valkyrie Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Royal Hogs P.E.K.K.A
Valkyrie
Hog Rider Goblin Gang Wizard Royal Hogs P.E.K.K.A
Hog Rider
Goblin Gang Valkyrie Wizard Void Mega Knight
Wizard
Valkyrie Hog Rider Royal Hogs P.E.K.K.A Mega Knight
Royal Hogs
Goblin Gang Valkyrie Wizard Mega Knight
Void
Hog Rider
P.E.K.K.A
Goblin Gang Valkyrie Wizard
Mega Knight
Hog Rider Wizard Royal Hogs

Defense Synergies 0 6

Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Goblin Gang Wizard P.E.K.K.A
Hog Rider
Wizard
Valkyrie P.E.K.K.A Mega Knight
Royal Hogs
Void
P.E.K.K.A
Goblin Gang Valkyrie Wizard
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void
P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie Void
P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Goblin Gang Valkyrie Mega Knight
Goblin Gang Wizard Void
Valkyrie Void P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Wizard
P.E.K.K.A Mega Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie P.E.K.K.A
Mega Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie Wizard Mega Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Void P.E.K.K.A
Void Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Wizard Goblin Gang
Goblin Gang P.E.K.K.A Valkyrie Void
P.E.K.K.A Mega Knight Valkyrie
Void P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Void
P.E.K.K.A Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Valkyrie P.E.K.K.A
Valkyrie Mega Knight Wizard P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void
Void
Valkyrie Void
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Void Wizard
Goblin Gang Void
Void Valkyrie Wizard
Void Wizard
Void
Void
Wizard
Wizard Mega Knight
Void Wizard Mega Knight
Valkyrie Wizard Void Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Valkyrie Wizard Mega Knight
Void Wizard
Void Wizard Mega Knight
Void
Wizard Void
Wizard Void
Void
Void Wizard Mega Knight
Void
P.E.K.K.A Mega Knight
Wizard
Goblin Gang Void
Wizard
Void Goblin Gang Valkyrie Wizard Mega Knight
Wizard
Void
P.E.K.K.A Mega Knight
Goblin Gang
Void
Void Mega Knight
P.E.K.K.A
Wizard Void Mega Knight
Void

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