My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Princess Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Witch Princess Ram Rider
Zap
Goblin Gang Skeleton Army Witch Princess Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Witch Princess
The Log
Goblin Gang Skeleton Army Witch Princess Ram Rider
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch Princess
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Baby Dragon Witch Princess Ram Rider
Fireball
Goblin Gang Skeleton Army Baby Dragon Witch Princess Ram Rider
Poison
Goblin Gang Skeleton Army Witch Princess
Lightning
Valkyrie Baby Dragon Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Princess Valkyrie Baby Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Princess Valkyrie

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Princess
Valkyrie
Goblin Gang Baby Dragon Witch Ram Rider
Skeleton Army
Baby Dragon
Goblin Gang Valkyrie Witch Ram Rider Mega Knight
Witch
Valkyrie Baby Dragon Ram Rider Mega Knight
Princess
Goblin Gang Mega Knight
Ram Rider
Valkyrie Baby Dragon Witch Mega Knight
Mega Knight
Baby Dragon Witch Princess Ram Rider

Defense Synergies 0 11

Goblin Gang
Valkyrie Skeleton Army Princess
Valkyrie
Goblin Gang Baby Dragon Witch Princess
Skeleton Army
Goblin Gang Princess
Baby Dragon
Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Princess
Goblin Gang Valkyrie Skeleton Army Mega Knight
Ram Rider
Mega Knight
Baby Dragon Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Ram Rider
Skeleton Army Goblin Gang Valkyrie Witch Ram Rider Mega Knight
Goblin Gang Skeleton Army Witch Ram Rider Mega Knight Valkyrie
Skeleton Army Witch Goblin Gang Valkyrie Ram Rider Mega Knight
Valkyrie Skeleton Army Princess Mega Knight
Goblin Gang Skeleton Army Valkyrie Baby Dragon Mega Knight
Ram Rider Goblin Gang Baby Dragon Witch Princess
Valkyrie Baby Dragon Ram Rider Mega Knight
Witch Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Witch Baby Dragon Princess Ram Rider Mega Knight
Goblin Gang Baby Dragon Witch Princess Ram Rider
Skeleton Army Mega Knight Goblin Gang Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Mega Knight Goblin Gang Baby Dragon Witch Princess
Skeleton Army Goblin Gang Ram Rider Mega Knight
Skeleton Army Goblin Gang Ram Rider Mega Knight
Mega Knight Goblin Gang Valkyrie Skeleton Army Witch
Mega Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon Witch Ram Rider
Valkyrie Baby Dragon Witch Princess Ram Rider Mega Knight
Ram Rider
Goblin Gang Valkyrie Skeleton Army Mega Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Witch
Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie Witch Ram Rider
Goblin Gang Valkyrie Skeleton Army Mega Knight Ram Rider
Goblin Gang Valkyrie Skeleton Army Witch Ram Rider Mega Knight
Goblin Gang Baby Dragon Witch Princess Ram Rider
Goblin Gang Skeleton Army Valkyrie Witch Ram Rider
Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Skeleton Army Baby Dragon Witch
Witch Goblin Gang Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Goblin Gang Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Baby Dragon Witch Princess Mega Knight
Goblin Gang Skeleton Army Witch Valkyrie Baby Dragon
Valkyrie Mega Knight Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Baby Dragon Princess Ram Rider
Baby Dragon
Valkyrie
Valkyrie Baby Dragon Mega Knight
Baby Dragon Witch Princess Ram Rider
Baby Dragon Witch Princess
Baby Dragon Princess Ram Rider
Ram Rider
Goblin Gang
Valkyrie Princess Ram Rider
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Princess Mega Knight
Baby Dragon Princess Mega Knight
Valkyrie Baby Dragon Witch Princess Mega Knight
Baby Dragon Mega Knight
Princess
Baby Dragon
Valkyrie Baby Dragon Witch Princess Mega Knight
Witch
Baby Dragon Witch Princess Ram Rider
Baby Dragon Witch Princess Ram Rider Mega Knight
Baby Dragon
Baby Dragon Witch Princess
Witch
Mega Knight
Princess
Mega Knight
Princess
Goblin Gang Skeleton Army Witch Princess
Baby Dragon Witch Princess Ram Rider
Goblin Gang Valkyrie Baby Dragon Princess Mega Knight
Baby Dragon Princess
Mega Knight
Goblin Gang Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Princess Mega Knight

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