My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Wall Breakers P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Inferno Dragon
Giant Snowball
Goblin Gang Wall Breakers Inferno Dragon
Zap
Goblin Gang Wall Breakers Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Wall Breakers
The Log
Goblin Gang Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Valkyrie Wall Breakers P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Wall Breakers Inferno Dragon
Poison
Goblin Gang
Lightning
Valkyrie Inferno Dragon Goblinstein
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Gang Valkyrie Inferno Dragon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Goblin Gang Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Wall Breakers Goblin Gang P.E.K.K.A
Wall Breakers
Valkyrie The Log Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie The Log
The Log
Wall Breakers P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wall Breakers The Log
Goblinstein

Defense Synergies 1 9

Goblin Gang
Valkyrie P.E.K.K.A The Log Inferno Dragon
Valkyrie
Goblin Gang P.E.K.K.A The Log
Wall Breakers
P.E.K.K.A
The Log Goblin Gang Valkyrie
The Log
P.E.K.K.A Goblin Gang Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Mega Knight
Mega Knight
The Log Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
P.E.K.K.A Inferno Dragon Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Valkyrie Mega Knight
Valkyrie P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Valkyrie Mega Knight
Inferno Dragon Goblin Gang
Valkyrie P.E.K.K.A The Log Mega Knight
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie The Log Mega Knight
Inferno Dragon Goblin Gang
P.E.K.K.A Mega Knight Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Valkyrie P.E.K.K.A
Valkyrie Mega Knight Goblin Gang The Log
Valkyrie The Log Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Goblin Gang Valkyrie Mega Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight P.E.K.K.A
Goblin Gang Valkyrie The Log Inferno Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie The Log
Goblin Gang Valkyrie P.E.K.K.A Mega Knight The Log
P.E.K.K.A Goblin Gang Valkyrie Inferno Dragon Mega Knight
Goblin Gang
Goblin Gang P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
P.E.K.K.A Mega Knight Valkyrie The Log Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie The Log
P.E.K.K.A Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight
Goblin Gang Valkyrie P.E.K.K.A The Log Inferno Dragon
Valkyrie Mega Knight P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
The Log
The Log
The Log
Goblin Gang
Valkyrie The Log
The Log
The Log
The Log
The Log Mega Knight
The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Mega Knight
Inferno Dragon
The Log
The Log Mega Knight
The Log
The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Goblin Gang
The Log
Goblin Gang Valkyrie Mega Knight
The Log
P.E.K.K.A Mega Knight
Goblin Gang The Log
The Log Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: