My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers Prince Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Prince Bandit Mighty Miner
Giant Snowball
Goblin Gang Three Musketeers Mighty Miner
Zap
Goblin Gang Three Musketeers Prince Bandit Mighty Miner
Barbarian Barrel
Goblin Gang Valkyrie Wizard Three Musketeers Bandit
The Log
Goblin Gang Three Musketeers Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Three Musketeers Prince Bandit
Fireball
Goblin Gang Wizard Three Musketeers Bandit Mighty Miner
Poison
Goblin Gang Wizard Three Musketeers
Lightning
Valkyrie Wizard Three Musketeers Prince Bandit Mighty Miner
Rocket
Valkyrie Wizard Three Musketeers Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Bandit Valkyrie Mighty Miner Wizard Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Bandit Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Three Musketeers Prince Bandit
Valkyrie
Prince Goblin Gang Wizard Three Musketeers Bandit
Wizard
Valkyrie Rage Prince Bandit
Three Musketeers
Goblin Gang Valkyrie Rage Bandit
Rage
Wizard Three Musketeers Prince
Prince
Valkyrie Goblin Gang Wizard Rage
Bandit
Goblin Gang Valkyrie Wizard Three Musketeers
Mighty Miner

Defense Synergies 0 10

Goblin Gang
Valkyrie Prince Bandit
Valkyrie
Goblin Gang Wizard Prince Bandit
Wizard
Valkyrie Prince Bandit Mighty Miner
Three Musketeers
Bandit
Rage
Prince
Goblin Gang Valkyrie Wizard
Bandit
Goblin Gang Valkyrie Wizard Three Musketeers
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Goblin Gang Valkyrie Three Musketeers Prince Bandit
Goblin Gang Three Musketeers Prince Valkyrie Bandit
Three Musketeers Prince Goblin Gang Valkyrie Bandit
Valkyrie Prince
Goblin Gang Valkyrie Bandit
Three Musketeers Goblin Gang Wizard
Valkyrie Bandit
Three Musketeers Mighty Miner Goblin Gang Prince
Goblin Gang Valkyrie Prince Bandit
Goblin Gang Valkyrie Wizard Bandit
Three Musketeers Goblin Gang Wizard
Prince Goblin Gang Valkyrie Wizard Three Musketeers Bandit
Valkyrie Wizard Three Musketeers Goblin Gang Prince
Goblin Gang Three Musketeers Prince Bandit
Goblin Gang Three Musketeers Prince Bandit
Wizard Three Musketeers Goblin Gang Valkyrie Prince
Valkyrie Goblin Gang Wizard Three Musketeers Prince Bandit
Valkyrie Wizard Bandit
Three Musketeers Prince
Goblin Gang Valkyrie Wizard Prince Bandit
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince Bandit
Bandit Goblin Gang Valkyrie Wizard Prince
Goblin Gang Bandit Valkyrie Prince
Goblin Gang Valkyrie Prince Bandit
Goblin Gang Valkyrie Three Musketeers Prince Bandit Mighty Miner
Wizard Goblin Gang Three Musketeers
Goblin Gang Prince Valkyrie Bandit
Mighty Miner Valkyrie Prince
Valkyrie Prince Bandit
Goblin Gang Three Musketeers
Valkyrie Prince
Valkyrie Prince
Prince Goblin Gang Valkyrie Wizard Three Musketeers Bandit
Wizard Valkyrie Three Musketeers
Goblin Gang Valkyrie Three Musketeers Prince Mighty Miner
Valkyrie Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie Prince
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard Bandit
Goblin Gang Three Musketeers Prince
Valkyrie Wizard Prince Bandit
Wizard
Three Musketeers Bandit
Bandit
Prince
Wizard Three Musketeers Bandit
Wizard Three Musketeers Bandit
Three Musketeers
Wizard Three Musketeers Prince Bandit
Valkyrie Wizard
Prince
Wizard
Prince
Valkyrie Wizard
Wizard Bandit
Wizard Prince Bandit
Bandit
Wizard
Wizard
Wizard Bandit
Mighty Miner Prince
Wizard
Goblin Gang Prince Bandit
Wizard Three Musketeers
Goblin Gang Valkyrie Wizard Three Musketeers Prince
Wizard
Three Musketeers Prince
Goblin Gang
Prince Bandit
Prince
Wizard

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