My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Baby Dragon Witch Inferno Dragon Lumberjack Ram Rider
Zap
Goblin Gang Witch Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack Ram Rider
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Baby Dragon Witch Inferno Dragon Lumberjack Ram Rider
Fireball
Goblin Gang Wizard Baby Dragon Witch Inferno Dragon Lumberjack Ram Rider
Poison
Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Inferno Dragon Lumberjack Ram Rider
Rocket
Valkyrie Wizard Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Valkyrie Baby Dragon Inferno Dragon Lumberjack Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Valkyrie Baby Dragon Inferno Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon
Valkyrie
Lumberjack Goblin Gang Wizard Baby Dragon Witch Ram Rider
Wizard
Valkyrie Lumberjack Ram Rider
Baby Dragon
Goblin Gang Valkyrie Witch Inferno Dragon Lumberjack Ram Rider
Witch
Valkyrie Baby Dragon Lumberjack Ram Rider
Inferno Dragon
Baby Dragon
Lumberjack
Valkyrie Wizard Baby Dragon Witch Ram Rider
Ram Rider
Valkyrie Wizard Baby Dragon Witch Lumberjack

Defense Synergies 0 13

Goblin Gang
Valkyrie Inferno Dragon Lumberjack
Valkyrie
Goblin Gang Wizard Baby Dragon Witch Lumberjack
Wizard
Valkyrie Lumberjack
Baby Dragon
Valkyrie Witch Inferno Dragon Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Inferno Dragon
Goblin Gang Baby Dragon
Lumberjack
Goblin Gang Valkyrie Wizard Baby Dragon Witch Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Ram Rider
Inferno Dragon Lumberjack Goblin Gang Valkyrie Witch Ram Rider
Goblin Gang Witch Lumberjack Ram Rider Valkyrie Inferno Dragon
Witch Inferno Dragon Lumberjack Goblin Gang Valkyrie Ram Rider
Valkyrie Lumberjack
Goblin Gang Valkyrie Baby Dragon Lumberjack
Inferno Dragon Ram Rider Goblin Gang Wizard Baby Dragon Witch
Valkyrie Baby Dragon Ram Rider
Witch Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Valkyrie Lumberjack
Goblin Gang Valkyrie Witch Wizard Baby Dragon Lumberjack Ram Rider
Inferno Dragon Goblin Gang Wizard Baby Dragon Witch Ram Rider
Lumberjack Goblin Gang Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Goblin Gang Baby Dragon Witch Lumberjack
Inferno Dragon Goblin Gang Lumberjack Ram Rider
Goblin Gang Inferno Dragon Lumberjack Ram Rider
Wizard Goblin Gang Valkyrie Witch Lumberjack
Goblin Gang Valkyrie Wizard Baby Dragon Witch Lumberjack Ram Rider
Valkyrie Wizard Baby Dragon Witch Inferno Dragon Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Goblin Gang Valkyrie Wizard Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Witch
Goblin Gang Valkyrie Wizard Baby Dragon Inferno Dragon Lumberjack
Goblin Gang Lumberjack Valkyrie Witch Ram Rider
Goblin Gang Valkyrie Lumberjack Ram Rider
Goblin Gang Valkyrie Witch Inferno Dragon Lumberjack Ram Rider
Wizard Goblin Gang Baby Dragon Witch Ram Rider
Goblin Gang Valkyrie Witch Lumberjack Ram Rider
Valkyrie Inferno Dragon Lumberjack
Valkyrie Baby Dragon Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Witch Lumberjack
Valkyrie
Goblin Gang Valkyrie Wizard Witch Lumberjack Ram Rider
Wizard Valkyrie Baby Dragon Witch
Goblin Gang Witch Valkyrie Baby Dragon Inferno Dragon Lumberjack
Valkyrie Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Goblin Gang Lumberjack
Valkyrie Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch Inferno Dragon
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Ram Rider
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Wizard
Wizard
Goblin Gang Witch
Wizard Baby Dragon Witch Ram Rider
Goblin Gang Valkyrie Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch

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