My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Monk
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Valkyrie Wizard Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie P.E.K.K.A Monk
Valkyrie
Goblin Barrel Goblin Gang Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Mega Knight
Goblin Barrel
Goblin Gang Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie Wizard Goblin Barrel The Log
The Log
P.E.K.K.A Mega Knight
Mega Knight
Wizard Goblin Barrel The Log
Monk
Goblin Gang

Defense Synergies 1 10

Goblin Gang
Valkyrie P.E.K.K.A The Log
Valkyrie
Goblin Gang Wizard P.E.K.K.A The Log
Wizard
Valkyrie P.E.K.K.A The Log Mega Knight
Goblin Barrel
P.E.K.K.A
The Log Goblin Gang Valkyrie Wizard
The Log
P.E.K.K.A Goblin Gang Valkyrie Wizard Mega Knight
Mega Knight
Wizard The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
P.E.K.K.A Goblin Gang Valkyrie The Log Mega Knight Monk
Goblin Gang P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Mega Knight Monk
Valkyrie P.E.K.K.A The Log Mega Knight Monk
Goblin Gang The Log Valkyrie Mega Knight
Goblin Gang Wizard
Valkyrie P.E.K.K.A The Log Mega Knight Monk
P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Wizard The Log Mega Knight
Goblin Gang Wizard
P.E.K.K.A Mega Knight Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mega Knight
Monk Goblin Gang P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie P.E.K.K.A
Valkyrie Mega Knight Goblin Gang Wizard The Log
Valkyrie Wizard The Log Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie Wizard Mega Knight P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight P.E.K.K.A
Goblin Gang Valkyrie Wizard The Log Mega Knight Monk
Goblin Gang P.E.K.K.A Mega Knight Valkyrie The Log
Goblin Gang Valkyrie P.E.K.K.A Mega Knight The Log Monk
P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Wizard Goblin Gang Monk
Goblin Gang P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie The Log Monk
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Monk Valkyrie The Log
P.E.K.K.A Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Valkyrie P.E.K.K.A The Log Monk
Valkyrie Mega Knight Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Monk
Monk The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Monk
Wizard The Log
The Log Wizard
The Log Monk Wizard
Goblin Gang
Monk Valkyrie Wizard The Log
Monk Wizard
The Log
Monk
The Log
Wizard The Log
Wizard The Log Mega Knight
Monk
Wizard The Log Mega Knight Monk
Valkyrie Wizard The Log Mega Knight Monk
The Log Mega Knight Monk
Wizard
The Log Monk
The Log Monk
The Log Valkyrie Wizard Mega Knight
The Log Wizard Monk
Wizard The Log Mega Knight Monk
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Monk
P.E.K.K.A Mega Knight
Wizard The Log Monk
Goblin Gang
Wizard Monk
The Log
Goblin Gang Valkyrie Wizard Mega Knight
The Log Wizard
Monk
P.E.K.K.A Mega Knight
Goblin Gang The Log
The Log Mega Knight Monk
P.E.K.K.A
Wizard Mega Knight Monk

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