My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Cannon Cart Skeleton King
Giant Snowball
Goblin Gang Goblin Barrel Skeleton King
Zap
Goblin Gang Goblin Barrel Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Cannon Cart Skeleton King
The Log
Goblin Gang Goblin Barrel Cannon Cart Skeleton King
Earthquake
Goblin Gang Goblin Barrel Skeleton King
Arrows
Goblin Gang Goblin Barrel Skeleton King
Royal Delivery
Goblin Gang Wizard Goblin Barrel Cannon Cart Skeleton King
Fireball
Goblin Gang Wizard Goblin Barrel Cannon Cart Skeleton King
Poison
Goblin Gang Wizard Skeleton King
Lightning
Wizard Cannon Cart Skeleton King
Rocket
Wizard Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Tornado Skeleton King Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Cannon Cart Skeleton King
Wizard
Tornado Mega Knight
Goblin Barrel
Goblin Gang Cannon Cart Mega Knight Skeleton King
Tornado
Wizard Cannon Cart The Log Mega Knight
Cannon Cart
The Log Goblin Gang Goblin Barrel Tornado
The Log
Cannon Cart Tornado Mega Knight
Mega Knight
Wizard Goblin Barrel Tornado The Log
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 1 11

Goblin Gang
Cannon Cart The Log
Wizard
Tornado Cannon Cart The Log Mega Knight Skeleton King
Goblin Barrel
Tornado
Wizard Cannon Cart The Log Mega Knight Skeleton King
Cannon Cart
Goblin Gang Wizard Tornado
The Log
Goblin Gang Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado The Log
Skeleton King
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard The Log
Goblin Gang Cannon Cart The Log Mega Knight
Goblin Gang Tornado Mega Knight Cannon Cart
Goblin Gang Cannon Cart Mega Knight Skeleton King
Tornado The Log Mega Knight
Goblin Gang Tornado The Log Cannon Cart Mega Knight
Tornado Goblin Gang Wizard
Cannon Cart The Log Mega Knight
Goblin Gang Tornado Skeleton King
Goblin Gang Tornado Cannon Cart Mega Knight
Goblin Gang Wizard Tornado Cannon Cart The Log Mega Knight Skeleton King
Goblin Gang Wizard Tornado
Mega Knight Goblin Gang Wizard Cannon Cart The Log
Wizard Mega Knight Goblin Gang Tornado Cannon Cart The Log Skeleton King
Goblin Gang Cannon Cart Mega Knight Skeleton King
Tornado Goblin Gang The Log Mega Knight
Wizard Mega Knight Goblin Gang Tornado Cannon Cart
Mega Knight Goblin Gang Wizard Tornado Cannon Cart The Log
Wizard Tornado The Log Cannon Cart Mega Knight
Tornado Cannon Cart
Goblin Gang Wizard Mega Knight Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Cannon Cart
Goblin Gang Wizard Cannon Cart The Log Mega Knight
Goblin Gang Mega Knight Cannon Cart The Log
Goblin Gang Mega Knight Tornado Cannon Cart The Log
Goblin Gang Cannon Cart Mega Knight
Wizard Goblin Gang Tornado
Goblin Gang Cannon Cart
Mega Knight Cannon Cart
Mega Knight Tornado Cannon Cart The Log
Goblin Gang
Mega Knight Cannon Cart
Mega Knight Tornado The Log
Cannon Cart Mega Knight Goblin Gang Wizard Skeleton King
Wizard Cannon Cart Mega Knight
Goblin Gang Tornado Cannon Cart The Log Skeleton King
Mega Knight Wizard Cannon Cart The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
Cannon Cart The Log
Cannon Cart The Log
Wizard The Log Mega Knight
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Goblin Gang Tornado
Wizard Tornado Cannon Cart The Log
Wizard Tornado
Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Wizard Cannon Cart The Log
Wizard Cannon Cart The Log Mega Knight
Tornado
Wizard The Log Mega Knight
Wizard Tornado The Log Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
Cannon Cart The Log
Tornado The Log Wizard Mega Knight
The Log Wizard Tornado
Wizard Tornado The Log Mega Knight
Tornado The Log
Wizard Tornado
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Goblin Gang Cannon Cart
Wizard Tornado
The Log
Goblin Gang Wizard Cannon Cart Mega Knight
The Log Wizard Skeleton King
Tornado
Cannon Cart Mega Knight
Goblin Gang Tornado The Log Skeleton King
Tornado
Tornado Cannon Cart The Log Mega Knight
Cannon Cart
Wizard Mega Knight

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