My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Barrel Prince
Giant Snowball
Goblin Gang Royal Hogs Goblin Barrel Baby Dragon Witch
Zap
Goblin Gang Royal Hogs Goblin Barrel Witch Prince
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Goblin Barrel Witch
The Log
Goblin Gang Royal Hogs Goblin Barrel Witch Prince
Earthquake
Goblin Gang Royal Hogs Goblin Barrel Witch
Arrows
Goblin Gang Royal Hogs Goblin Barrel Witch
Royal Delivery
Goblin Gang Wizard Royal Hogs Goblin Barrel Baby Dragon Witch Prince
Fireball
Goblin Gang Wizard Royal Hogs Goblin Barrel Baby Dragon Witch
Poison
Goblin Gang Wizard Royal Hogs Witch
Lightning
Wizard Baby Dragon Witch Prince
Rocket
Wizard Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Baby Dragon Wizard Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Hogs Baby Dragon Prince
Wizard
Royal Hogs Prince
Royal Hogs
Goblin Gang Wizard Goblin Barrel The Log
Goblin Barrel
Goblin Gang Prince Royal Hogs Baby Dragon
Baby Dragon
Goblin Gang Goblin Barrel Witch Prince
Witch
Baby Dragon Prince
Prince
Goblin Barrel Goblin Gang Wizard Baby Dragon Witch The Log
The Log
Royal Hogs Prince

Defense Synergies 1 9

Goblin Gang
Prince The Log
Wizard
Prince The Log
Royal Hogs
Goblin Barrel
Baby Dragon
Witch Prince The Log
Witch
Baby Dragon Prince The Log
Prince
The Log Goblin Gang Wizard Baby Dragon Witch
The Log
Prince Goblin Gang Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Goblin Gang Witch Prince The Log
Goblin Gang Witch Prince
Witch Prince Goblin Gang
Prince The Log
Goblin Gang The Log Baby Dragon
Goblin Gang Wizard Baby Dragon Witch
Baby Dragon The Log
Witch Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Witch Wizard Baby Dragon The Log
Goblin Gang Wizard Baby Dragon Witch
Prince Goblin Gang Wizard Witch The Log
Wizard Goblin Gang Baby Dragon Witch Prince The Log
Goblin Gang Prince
Goblin Gang Prince The Log
Wizard Goblin Gang Witch Prince
Goblin Gang Wizard Baby Dragon Witch Prince The Log
Wizard Baby Dragon Witch The Log
Prince
Goblin Gang Wizard Baby Dragon Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince
Goblin Gang Wizard Baby Dragon Prince The Log
Goblin Gang Witch Prince The Log
Goblin Gang Prince The Log
Goblin Gang Witch Prince
Wizard Goblin Gang Baby Dragon Witch
Goblin Gang Prince Witch
Prince
Baby Dragon Witch Prince The Log
Witch Goblin Gang
Witch Prince
Prince The Log
Prince Goblin Gang Wizard Witch
Wizard Baby Dragon Witch
Goblin Gang Witch Baby Dragon Prince The Log
Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Prince The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Wizard
Goblin Gang Prince
Wizard Prince The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Prince The Log
Wizard Baby Dragon Witch The Log
Baby Dragon Prince The Log
Wizard
Prince The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Witch
The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince The Log
Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Witch
Wizard The Log
Prince
Wizard The Log
Goblin Gang Witch Prince
Wizard Baby Dragon Witch
The Log
Goblin Gang Wizard Baby Dragon Prince
The Log Wizard Baby Dragon
Prince
Goblin Gang Baby Dragon Witch The Log
Witch
Baby Dragon Witch Prince The Log

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