My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Goblin Gang Dart Goblin Balloon Lumberjack
Zap
Goblin Gang Dart Goblin Balloon
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Dart Goblin Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Dart Goblin Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Dart Goblin Balloon Electro Wizard
Lightning
Elite Barbarians Balloon Electro Wizard Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Electro Wizard Lumberjack Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Dart Goblin Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Balloon
Elite Barbarians
Dart Goblin The Log Lumberjack Mega Knight
Dart Goblin
Goblin Gang Elite Barbarians Balloon The Log Mega Knight
Balloon
Lumberjack Goblin Gang Dart Goblin The Log Electro Wizard Mega Knight
The Log
Elite Barbarians Dart Goblin Balloon Lumberjack Mega Knight
Electro Wizard
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Balloon The Log Electro Wizard Lumberjack

Defense Synergies 0 16

Goblin Gang
Dart Goblin The Log Electro Wizard Lumberjack
Elite Barbarians
Dart Goblin The Log Mega Knight
Dart Goblin
Goblin Gang Elite Barbarians The Log Electro Wizard Lumberjack Mega Knight
Balloon
The Log
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard Lumberjack Mega Knight
Electro Wizard
Goblin Gang Dart Goblin The Log Lumberjack Mega Knight
Lumberjack
Goblin Gang Dart Goblin The Log Electro Wizard
Mega Knight
Elite Barbarians Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
Elite Barbarians Lumberjack Goblin Gang Dart Goblin The Log Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Lumberjack Goblin Gang Dart Goblin Electro Wizard Mega Knight
Elite Barbarians The Log Lumberjack Mega Knight
Goblin Gang The Log Dart Goblin Electro Wizard Lumberjack Mega Knight
Dart Goblin Electro Wizard Goblin Gang
Dart Goblin The Log Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard Lumberjack Mega Knight
Goblin Gang Dart Goblin Electro Wizard The Log Lumberjack Mega Knight
Goblin Gang Dart Goblin Electro Wizard
Lumberjack Mega Knight Goblin Gang Elite Barbarians The Log Electro Wizard
Mega Knight Goblin Gang Dart Goblin The Log Electro Wizard Lumberjack
Elite Barbarians Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Elite Barbarians The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Mega Knight Goblin Gang Elite Barbarians Dart Goblin The Log Electro Wizard Lumberjack
The Log Dart Goblin Electro Wizard Lumberjack Mega Knight
Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Goblin Gang Mega Knight Elite Barbarians Dart Goblin The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians The Log Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Elite Barbarians The Log Electro Wizard
Goblin Gang Lumberjack Mega Knight Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Lumberjack Mega Knight
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Mega Knight Elite Barbarians Lumberjack
Electro Wizard Mega Knight Elite Barbarians The Log
Goblin Gang Dart Goblin
Mega Knight Elite Barbarians Dart Goblin Lumberjack
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Goblin Gang Lumberjack
Dart Goblin Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Dart Goblin The Log Lumberjack
Mega Knight Elite Barbarians Dart Goblin The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Dart Goblin The Log Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Dart Goblin Electro Wizard
The Log Mega Knight
Dart Goblin The Log
Elite Barbarians Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Dart Goblin
Dart Goblin Electro Wizard
The Log
Goblin Gang Dart Goblin Electro Wizard Lumberjack Mega Knight
The Log Dart Goblin
Elite Barbarians Dart Goblin Mega Knight
Goblin Gang Elite Barbarians Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: