My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Dart Goblin Baby Dragon Lumberjack
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Dart Goblin Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Wizard Baby Dragon Lumberjack
Fireball
Goblin Gang Elite Barbarians Dart Goblin Wizard Baby Dragon Lumberjack
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Valkyrie Baby Dragon Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Dart Goblin Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Dart Goblin Wizard The Log Lumberjack
Dart Goblin
Valkyrie Goblin Gang Elite Barbarians Baby Dragon The Log
Valkyrie
Elite Barbarians Dart Goblin Lumberjack Goblin Gang Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Lumberjack
Baby Dragon
Goblin Gang Dart Goblin Valkyrie Lumberjack
The Log
Elite Barbarians Dart Goblin Lumberjack
Lumberjack
Valkyrie Elite Barbarians Wizard Baby Dragon The Log

Defense Synergies 1 20

Goblin Gang
Dart Goblin Valkyrie The Log Lumberjack
Elite Barbarians
Valkyrie Dart Goblin Wizard The Log
Dart Goblin
Goblin Gang Elite Barbarians Valkyrie Baby Dragon The Log Lumberjack
Valkyrie
Elite Barbarians Goblin Gang Dart Goblin Wizard Baby Dragon The Log Lumberjack
Wizard
Elite Barbarians Valkyrie The Log Lumberjack
Baby Dragon
Dart Goblin Valkyrie The Log Lumberjack
The Log
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack
Goblin Gang Dart Goblin Valkyrie Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Lumberjack Goblin Gang Dart Goblin Valkyrie The Log
Goblin Gang Lumberjack Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Lumberjack Goblin Gang Dart Goblin Valkyrie
Elite Barbarians Valkyrie The Log Lumberjack
Goblin Gang The Log Dart Goblin Valkyrie Baby Dragon Lumberjack
Dart Goblin Goblin Gang Wizard Baby Dragon
Dart Goblin Valkyrie Baby Dragon The Log
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Lumberjack
Goblin Gang Dart Goblin Valkyrie Wizard Baby Dragon The Log Lumberjack
Goblin Gang Dart Goblin Wizard Baby Dragon
Lumberjack Goblin Gang Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Goblin Gang Dart Goblin Baby Dragon The Log Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Goblin Gang Elite Barbarians The Log Lumberjack
Wizard Goblin Gang Elite Barbarians Valkyrie Lumberjack
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Wizard Baby Dragon The Log Lumberjack
Valkyrie Wizard Baby Dragon The Log Dart Goblin Lumberjack
Elite Barbarians Dart Goblin Lumberjack
Goblin Gang Valkyrie Wizard Elite Barbarians Dart Goblin Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Wizard Baby Dragon The Log Lumberjack
Goblin Gang Lumberjack Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Lumberjack Elite Barbarians The Log
Goblin Gang Elite Barbarians Valkyrie Lumberjack
Wizard Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Baby Dragon The Log
Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin Valkyrie Lumberjack
Elite Barbarians Valkyrie The Log
Elite Barbarians Goblin Gang Valkyrie Wizard Lumberjack
Wizard Dart Goblin Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Elite Barbarians Dart Goblin Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon The Log
The Log Dart Goblin Wizard Baby Dragon
The Log Dart Goblin Wizard
Goblin Gang Elite Barbarians Lumberjack
Dart Goblin Valkyrie Wizard The Log
Dart Goblin Wizard Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon
The Log Dart Goblin Wizard Baby Dragon
Wizard Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Elite Barbarians Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard The Log
Wizard The Log
Goblin Gang Dart Goblin
Dart Goblin Wizard Baby Dragon
The Log
Goblin Gang Dart Goblin Valkyrie Wizard Baby Dragon Lumberjack
The Log Dart Goblin Wizard Baby Dragon
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Baby Dragon The Log
Dart Goblin
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard

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