My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton King
Giant Snowball
Goblin Gang Hog Rider Princess Skeleton King
Zap
Goblin Gang Princess Skeleton King
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Princess Skeleton King
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Princess Skeleton King
Earthquake
Goblin Gang Hog Rider Skeleton King
Arrows
Goblin Gang Princess Skeleton King
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A Princess Skeleton King
Fireball
Goblin Gang Elite Barbarians Hog Rider Princess Skeleton King
Poison
Goblin Gang Princess Skeleton King
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton King
Rocket
Elite Barbarians Valkyrie Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Mini P.E.K.K.A Valkyrie Hog Rider Skeleton King Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Princess Mini P.E.K.K.A Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie P.E.K.K.A Princess Skeleton King
Elite Barbarians
Valkyrie Hog Rider
Mini P.E.K.K.A
Goblin Gang Valkyrie Hog Rider Princess
Valkyrie
Elite Barbarians Hog Rider Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Goblin Gang Valkyrie Elite Barbarians Mini P.E.K.K.A Princess
P.E.K.K.A
Goblin Gang Valkyrie Princess
Princess
Goblin Gang Mini P.E.K.K.A Hog Rider P.E.K.K.A
Skeleton King
Goblin Gang

Defense Synergies 1 11

Goblin Gang
Mini P.E.K.K.A Valkyrie P.E.K.K.A Princess
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Elite Barbarians Valkyrie Princess
Valkyrie
Elite Barbarians Goblin Gang Mini P.E.K.K.A P.E.K.K.A Princess
Hog Rider
P.E.K.K.A
Goblin Gang Valkyrie Princess
Princess
Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A Skeleton King
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Skeleton King
Elite Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Princess
Goblin Gang Valkyrie
Goblin Gang Princess
Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Elite Barbarians Princess Skeleton King
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Princess Skeleton King
Goblin Gang Princess
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Elite Barbarians Valkyrie
Valkyrie Goblin Gang Mini P.E.K.K.A P.E.K.K.A Princess Skeleton King
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Goblin Gang Elite Barbarians
Valkyrie Princess
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Goblin Gang Valkyrie Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Valkyrie
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Skeleton King
Valkyrie Princess
Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Skeleton King
Valkyrie Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess
Valkyrie
Valkyrie
Princess
Princess
Princess
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Valkyrie Princess
Princess
Elite Barbarians Princess
Princess
Princess Elite Barbarians
Princess
Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Princess
Valkyrie Princess
Princess
Valkyrie Princess
Princess
Princess
Elite Barbarians Princess
Elite Barbarians Mini P.E.K.K.A
Princess
P.E.K.K.A
Princess
Goblin Gang Princess
Princess
Goblin Gang Mini P.E.K.K.A Valkyrie Princess
Princess Skeleton King
Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians Princess Skeleton King
Princess
Princess
P.E.K.K.A

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