My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Princess
Zap
Goblin Gang Skeleton Army Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Princess Electro Wizard
The Log
Goblin Gang Elite Barbarians Skeleton Army Princess
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Princess
Royal Delivery
Goblin Gang Elite Barbarians Skeleton Army Princess Electro Wizard
Fireball
Goblin Gang Elite Barbarians Skeleton Army Princess Electro Wizard
Poison
Goblin Gang Skeleton Army Princess Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Skeleton Army Princess Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Princess
Elite Barbarians
Rage The Log Mega Knight
Rage
Elite Barbarians Electro Wizard
Skeleton Army
The Log
Elite Barbarians Princess Mega Knight
Princess
Goblin Gang The Log Mega Knight
Electro Wizard
Rage Mega Knight
Mega Knight
Elite Barbarians The Log Princess Electro Wizard

Defense Synergies 0 14

Goblin Gang
Skeleton Army The Log Princess Electro Wizard
Elite Barbarians
The Log Mega Knight
Rage
Skeleton Army
Goblin Gang The Log Princess Electro Wizard
The Log
Goblin Gang Elite Barbarians Skeleton Army Princess Electro Wizard Mega Knight
Princess
Goblin Gang Skeleton Army The Log Mega Knight
Electro Wizard
Goblin Gang Skeleton Army The Log Mega Knight
Mega Knight
Elite Barbarians The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Skeleton Army The Log Princess Mega Knight
Goblin Gang Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard Goblin Gang Princess
The Log Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Goblin Gang Skeleton Army Electro Wizard The Log Princess Mega Knight
Goblin Gang Princess Electro Wizard
Skeleton Army Mega Knight Goblin Gang Elite Barbarians The Log Electro Wizard
Skeleton Army Mega Knight Goblin Gang The Log Princess Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Goblin Gang Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Elite Barbarians Skeleton Army Electro Wizard
Mega Knight Goblin Gang Elite Barbarians Skeleton Army The Log Electro Wizard
The Log Princess Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Goblin Gang Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Goblin Gang Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Goblin Gang Princess Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Electro Wizard Mega Knight Elite Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Goblin Gang
Skeleton Army Princess Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard The Log
Mega Knight Elite Barbarians The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Electro Wizard
The Log
The Log
The Log Mega Knight
Princess
The Log Princess
The Log Princess
The Log
Goblin Gang Elite Barbarians Electro Wizard
The Log Princess Electro Wizard
Princess
Elite Barbarians The Log Princess
Princess
Princess Elite Barbarians The Log
The Log Princess
The Log Princess Mega Knight
The Log Princess Electro Wizard Mega Knight
The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Princess Mega Knight
The Log Princess Electro Wizard
The Log Princess Mega Knight
The Log
Elite Barbarians Princess Electro Wizard
Electro Wizard
Elite Barbarians
The Log Mega Knight
Princess Electro Wizard
Mega Knight
The Log Princess
Electro Wizard Goblin Gang Skeleton Army Princess
Princess Electro Wizard
The Log
Goblin Gang Princess Electro Wizard Mega Knight
The Log Princess
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard Mega Knight

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