My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Elixir Collector Three Musketeers Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Clone Dark Prince
Giant Snowball
Goblin Hut Three Musketeers Clone Witch
Zap
Goblin Hut Three Musketeers Clone Dark Prince Witch
Barbarian Barrel
Goblin Hut Barbarian Hut Three Musketeers Clone Dark Prince Witch
The Log
Goblin Hut Barbarian Hut Three Musketeers Clone Dark Prince Witch
Earthquake
Goblin Hut Barbarian Hut Elixir Collector Clone Witch
Arrows
Goblin Hut Clone Witch
Royal Delivery
Goblin Hut Three Musketeers Clone Dark Prince Witch
Fireball
Goblin Hut Barbarian Hut Elixir Collector Three Musketeers Clone Witch
Poison
Goblin Hut Barbarian Hut Elixir Collector Three Musketeers Clone Witch
Lightning
Goblin Hut Barbarian Hut Elixir Collector Three Musketeers Dark Prince Witch
Rocket
Goblin Hut Barbarian Hut Elixir Collector Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Dark Prince Goblin Hut Witch Barbarian Hut Elixir Collector Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Clone Dark Prince Goblin Hut Witch

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Barbarian Hut Three Musketeers Dark Prince Mega Knight
Barbarian Hut
Goblin Hut Three Musketeers Dark Prince
Elixir Collector
Three Musketeers
Goblin Hut Barbarian Hut Clone Dark Prince
Clone
Three Musketeers Witch
Dark Prince
Goblin Hut Barbarian Hut Three Musketeers Witch
Witch
Clone Dark Prince Mega Knight
Mega Knight
Goblin Hut Witch

Defense Synergies 0 4

Goblin Hut
Barbarian Hut Dark Prince
Barbarian Hut
Goblin Hut
Elixir Collector
Three Musketeers
Clone
Dark Prince
Goblin Hut Witch
Witch
Dark Prince Mega Knight
Mega Knight
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut
Barbarian Hut Goblin Hut Three Musketeers Dark Prince Witch Mega Knight
Goblin Hut Barbarian Hut Three Musketeers Witch Mega Knight Dark Prince
Goblin Hut Barbarian Hut Three Musketeers Witch Dark Prince Mega Knight
Dark Prince Mega Knight
Dark Prince Mega Knight
Three Musketeers Goblin Hut Barbarian Hut Witch
Barbarian Hut Mega Knight
Barbarian Hut Three Musketeers Witch Goblin Hut
Dark Prince Mega Knight
Witch Goblin Hut Dark Prince Mega Knight
Three Musketeers Goblin Hut Barbarian Hut Witch
Goblin Hut Barbarian Hut Mega Knight Three Musketeers Dark Prince Witch
Barbarian Hut Three Musketeers Mega Knight Goblin Hut Dark Prince Witch
Barbarian Hut Goblin Hut Three Musketeers Mega Knight
Barbarian Hut Goblin Hut Three Musketeers Mega Knight
Barbarian Hut Three Musketeers Mega Knight Goblin Hut Dark Prince Witch
Mega Knight Goblin Hut Barbarian Hut Three Musketeers Dark Prince Witch
Witch Goblin Hut Barbarian Hut Dark Prince Mega Knight
Barbarian Hut Goblin Hut Three Musketeers
Dark Prince Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Goblin Hut Dark Prince Witch
Mega Knight
Mega Knight Goblin Hut Barbarian Hut Dark Prince Witch
Dark Prince Mega Knight Barbarian Hut
Barbarian Hut Goblin Hut Three Musketeers Dark Prince Witch Mega Knight
Goblin Hut Three Musketeers Witch
Dark Prince Goblin Hut Barbarian Hut Witch
Mega Knight Barbarian Hut Dark Prince
Mega Knight Goblin Hut Barbarian Hut Dark Prince Witch
Witch Goblin Hut Barbarian Hut Three Musketeers
Mega Knight Goblin Hut Dark Prince Witch
Mega Knight Dark Prince
Dark Prince Mega Knight Barbarian Hut Three Musketeers Witch
Barbarian Hut Three Musketeers Witch Mega Knight
Goblin Hut Witch Barbarian Hut Three Musketeers Dark Prince
Mega Knight Goblin Hut Barbarian Hut Dark Prince Witch
Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Goblin Hut Barbarian Hut
Barbarian Hut Dark Prince
Dark Prince Mega Knight
Witch
Witch
Barbarian Hut
Three Musketeers
Dark Prince
Goblin Hut Barbarian Hut Three Musketeers
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Three Musketeers Witch
Goblin Hut Barbarian Hut Three Musketeers Mega Knight
Three Musketeers
Three Musketeers Dark Prince Mega Knight
Witch Mega Knight
Mega Knight
Barbarian Hut
Dark Prince Witch Mega Knight
Witch
Witch
Witch Mega Knight
Witch
Goblin Hut Witch
Mega Knight
Mega Knight
Goblin Hut Barbarian Hut Dark Prince Witch
Three Musketeers Witch
Three Musketeers Dark Prince Mega Knight
Three Musketeers Dark Prince Mega Knight
Witch
Witch
Dark Prince Witch Mega Knight
Mega Knight

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