My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Elixir Collector Witch Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Goblin Hut Skeleton Army Witch Princess
Zap
Firecracker Goblin Hut Skeleton Army Witch Princess
Barbarian Barrel
Firecracker Goblin Hut Skeleton Army Witch Princess
The Log
Firecracker Goblin Hut Skeleton Army Witch Princess
Earthquake
Firecracker Goblin Hut Elixir Collector Skeleton Army Witch
Arrows
Firecracker Goblin Hut Skeleton Army Witch Princess
Royal Delivery
Firecracker Goblin Hut Skeleton Army Witch Princess Mother Witch
Fireball
Firecracker Goblin Hut Elixir Collector Skeleton Army Witch Princess Mother Witch
Poison
Firecracker Goblin Hut Elixir Collector Skeleton Army Witch Princess Mother Witch
Lightning
Goblin Hut Elixir Collector Witch Mother Witch
Rocket
Goblin Hut Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Princess Mother Witch Goblin Hut Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Skeleton Army Princess

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut Mirror Princess
Goblin Hut
Firecracker Mirror
Elixir Collector
Mirror
Firecracker Goblin Hut Skeleton Army Princess
Skeleton Army
Mirror
Witch
Princess
Firecracker Mirror Mother Witch
Mother Witch
Princess

Defense Synergies 1 10

Firecracker
Goblin Hut Mirror Skeleton Army Princess
Goblin Hut
Firecracker Mirror Skeleton Army Mother Witch
Elixir Collector
Mirror
Skeleton Army Firecracker Goblin Hut Princess
Skeleton Army
Mirror Firecracker Goblin Hut Princess
Witch
Princess
Firecracker Mirror Skeleton Army Mother Witch
Mother Witch
Goblin Hut Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut
Skeleton Army Firecracker Goblin Hut Witch
Goblin Hut Skeleton Army Witch
Goblin Hut Skeleton Army Witch Firecracker
Firecracker Skeleton Army Princess
Skeleton Army Firecracker Mother Witch
Firecracker Goblin Hut Witch Princess
Witch Goblin Hut Skeleton Army Princess
Skeleton Army Firecracker
Skeleton Army Witch Mother Witch Firecracker Goblin Hut Princess
Firecracker Goblin Hut Witch Princess
Goblin Hut Skeleton Army Witch
Skeleton Army Firecracker Goblin Hut Witch Princess
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Firecracker Goblin Hut Skeleton Army Witch
Firecracker Goblin Hut Skeleton Army Witch
Witch Firecracker Goblin Hut Princess Mother Witch
Goblin Hut
Skeleton Army Firecracker Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch
Firecracker
Skeleton Army Goblin Hut Witch
Skeleton Army
Goblin Hut Skeleton Army Witch
Firecracker Mother Witch Goblin Hut Witch Princess
Skeleton Army Goblin Hut Witch
Skeleton Army
Firecracker Goblin Hut Skeleton Army Witch
Witch Goblin Hut Skeleton Army
Goblin Hut Witch
Skeleton Army
Skeleton Army Witch
Firecracker Skeleton Army Witch Princess
Goblin Hut Skeleton Army Witch Firecracker
Firecracker Goblin Hut Witch Princess Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Goblin Hut
Firecracker
Firecracker
Firecracker Mother Witch Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Goblin Hut Princess
Firecracker Princess
Princess Firecracker Goblin Hut
Firecracker Goblin Hut Witch Princess
Firecracker Goblin Hut Princess
Firecracker Princess
Firecracker Witch Princess Mother Witch
Princess
Firecracker Mother Witch Witch Princess
Witch
Firecracker Witch Princess
Witch Princess
Firecracker
Firecracker Witch Princess Mother Witch
Firecracker Goblin Hut Witch
Firecracker Princess
Firecracker Princess
Goblin Hut Skeleton Army Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker Princess
Firecracker
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker

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