My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Witch Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Goblin Hut Witch
Zap
Goblin Hut Dark Prince Witch Prince
Barbarian Barrel
Goblin Hut Dark Prince Witch Royal Ghost
The Log
Goblin Hut Dark Prince Witch Prince
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Dark Prince Witch Prince Royal Ghost
Fireball
Goblin Hut Witch
Poison
Goblin Hut Witch
Lightning
Goblin Hut Dark Prince Witch Prince
Rocket
Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Royal Ghost Dark Prince Goblin Hut Witch Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Royal Ghost Dark Prince Goblin Hut

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Mirror Dark Prince Prince Royal Ghost Mega Knight
Rocket
Mirror
Mirror
Goblin Hut Rocket Royal Ghost
Dark Prince
Prince Goblin Hut Witch Royal Ghost
Witch
Dark Prince Prince Royal Ghost Mega Knight
Prince
Dark Prince Mega Knight Goblin Hut Witch Royal Ghost
Royal Ghost
Goblin Hut Mirror Dark Prince Witch Prince Mega Knight
Mega Knight
Prince Goblin Hut Witch Royal Ghost

Defense Synergies 0 11

Goblin Hut
Mirror Dark Prince Royal Ghost
Rocket
Mirror
Goblin Hut Mega Knight
Dark Prince
Goblin Hut Witch Prince Royal Ghost
Witch
Dark Prince Prince Royal Ghost Mega Knight
Prince
Dark Prince Witch
Royal Ghost
Goblin Hut Dark Prince Witch Mega Knight
Mega Knight
Mirror Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut
Goblin Hut Dark Prince Witch Prince Mega Knight
Goblin Hut Rocket Witch Prince Mega Knight Dark Prince
Goblin Hut Witch Prince Dark Prince Mega Knight
Rocket Dark Prince Prince Mega Knight
Dark Prince Royal Ghost Mega Knight
Rocket Goblin Hut Witch
Rocket Mega Knight
Witch Goblin Hut Prince
Dark Prince Prince Royal Ghost Mega Knight
Witch Goblin Hut Dark Prince Royal Ghost Mega Knight
Goblin Hut Witch
Goblin Hut Prince Mega Knight Rocket Dark Prince Witch
Rocket Mega Knight Goblin Hut Dark Prince Witch Prince Royal Ghost
Goblin Hut Prince Mega Knight
Rocket Goblin Hut Prince Mega Knight
Mega Knight Goblin Hut Dark Prince Witch Prince
Mega Knight Goblin Hut Dark Prince Witch Prince Royal Ghost
Witch Goblin Hut Dark Prince Royal Ghost Mega Knight
Goblin Hut Prince
Dark Prince Royal Ghost Mega Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Dark Prince Witch Prince Royal Ghost
Rocket Prince Royal Ghost Mega Knight
Mega Knight Goblin Hut Rocket Dark Prince Witch Prince
Rocket Dark Prince Prince Mega Knight
Goblin Hut Dark Prince Witch Prince Mega Knight
Rocket Goblin Hut Witch
Rocket Dark Prince Prince Goblin Hut Witch
Mega Knight Dark Prince Prince
Rocket Mega Knight Goblin Hut Dark Prince Witch Prince
Witch Goblin Hut
Mega Knight Goblin Hut Dark Prince Witch Prince
Rocket Mega Knight Dark Prince Prince
Rocket Dark Prince Prince Mega Knight Witch
Witch Mega Knight
Goblin Hut Witch Rocket Dark Prince Prince
Mega Knight Goblin Hut Dark Prince Witch Royal Ghost
Goblin Hut
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket Goblin Hut
Rocket Dark Prince Prince
Rocket Dark Prince Mega Knight
Rocket Witch
Witch
Rocket Prince
Rocket Dark Prince Prince
Rocket
Rocket Goblin Hut
Rocket
Goblin Hut Prince
Rocket Goblin Hut Witch
Goblin Hut Rocket Mega Knight
Rocket
Rocket
Rocket Dark Prince Prince Mega Knight
Rocket Witch Mega Knight
Rocket Prince Mega Knight
Rocket
Rocket Prince
Rocket
Dark Prince Witch Mega Knight
Witch
Witch Royal Ghost
Witch Prince Mega Knight
Rocket
Witch
Rocket Goblin Hut Witch
Rocket Mega Knight
Rocket
Prince Mega Knight
Rocket
Goblin Hut Rocket Dark Prince Witch Prince
Rocket Witch
Rocket Dark Prince Prince Mega Knight
Rocket
Dark Prince Prince Mega Knight
Rocket Witch
Rocket Witch
Rocket Dark Prince Witch Prince Royal Ghost Mega Knight
Prince
Rocket Mega Knight

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