My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Royal Ghost Inferno Dragon Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Goblin Hut Skeleton Army Inferno Dragon Little Prince
Zap
Goblin Hut Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Goblin Hut Skeleton Army Royal Ghost Magic Archer Little Prince
The Log
Goblin Hut Skeleton Army Little Prince
Earthquake
Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army Little Prince
Royal Delivery
Goblin Hut Skeleton Army Royal Ghost Inferno Dragon Magic Archer Little Prince
Fireball
Goblin Hut Skeleton Army Inferno Dragon Magic Archer Little Prince
Poison
Goblin Hut Skeleton Army Magic Archer Little Prince
Lightning
Goblin Hut Inferno Dragon Magic Archer Little Prince
Rocket
Goblin Hut Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Little Prince Inferno Dragon Magic Archer Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Royal Ghost Little Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
The Log Royal Ghost Magic Archer Mega Knight
Skeleton Army
The Log
Goblin Hut Magic Archer Mega Knight Little Prince
Royal Ghost
Goblin Hut Magic Archer Mega Knight Little Prince
Inferno Dragon
Mega Knight
Magic Archer
Goblin Hut The Log Royal Ghost Mega Knight
Mega Knight
Inferno Dragon Goblin Hut The Log Royal Ghost Magic Archer
Little Prince
The Log Royal Ghost

Defense Synergies 0 14

Goblin Hut
Skeleton Army Royal Ghost
Skeleton Army
Goblin Hut The Log Inferno Dragon Magic Archer
The Log
Skeleton Army Royal Ghost Inferno Dragon Magic Archer Mega Knight Little Prince
Royal Ghost
Goblin Hut The Log Mega Knight Little Prince
Inferno Dragon
Skeleton Army The Log Mega Knight
Magic Archer
Skeleton Army The Log Mega Knight
Mega Knight
The Log Royal Ghost Inferno Dragon Magic Archer
Little Prince
The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log Magic Archer
Skeleton Army Inferno Dragon Goblin Hut The Log Mega Knight
Goblin Hut Skeleton Army Mega Knight Inferno Dragon
Goblin Hut Skeleton Army Inferno Dragon Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Royal Ghost Magic Archer Mega Knight
Inferno Dragon Goblin Hut Magic Archer Little Prince
The Log Magic Archer Mega Knight
Inferno Dragon Goblin Hut Skeleton Army
Skeleton Army Royal Ghost Mega Knight Little Prince
Skeleton Army Goblin Hut The Log Royal Ghost Magic Archer Mega Knight
Inferno Dragon Goblin Hut Magic Archer
Goblin Hut Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Goblin Hut The Log Royal Ghost Magic Archer
Skeleton Army Inferno Dragon Goblin Hut Mega Knight
Skeleton Army Goblin Hut The Log Inferno Dragon Mega Knight
Mega Knight Goblin Hut Skeleton Army
Mega Knight Goblin Hut Skeleton Army The Log Royal Ghost Magic Archer Little Prince
The Log Goblin Hut Royal Ghost Inferno Dragon Magic Archer Mega Knight Little Prince
Goblin Hut Inferno Dragon
Skeleton Army Royal Ghost Mega Knight The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Hut Royal Ghost
The Log Royal Ghost Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Goblin Hut The Log
Skeleton Army Mega Knight The Log
Goblin Hut Skeleton Army Inferno Dragon Mega Knight
Goblin Hut Magic Archer
Skeleton Army Goblin Hut
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Goblin Hut Skeleton Army The Log Inferno Dragon Magic Archer
Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Skeleton Army Magic Archer Mega Knight
Goblin Hut Skeleton Army The Log Inferno Dragon Magic Archer Little Prince
Mega Knight Goblin Hut The Log Royal Ghost Inferno Dragon Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost
The Log Royal Ghost Magic Archer
Goblin Hut The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Magic Archer
Goblin Hut The Log Magic Archer
Magic Archer
Goblin Hut The Log Magic Archer
Goblin Hut The Log Magic Archer
Magic Archer Goblin Hut The Log Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight Little Prince
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight Little Prince
Inferno Dragon
The Log Royal Ghost Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Magic Archer Little Prince
Goblin Hut
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Goblin Hut Skeleton Army Magic Archer
Magic Archer
The Log
Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
The Log Royal Ghost Magic Archer Mega Knight Little Prince

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