My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Three Musketeers Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Goblin Drill
Giant Snowball
Goblin Hut Three Musketeers Goblin Barrel Goblin Drill
Zap
Goblin Hut Three Musketeers Goblin Barrel Goblin Drill
Barbarian Barrel
Goblin Hut Wizard Three Musketeers Goblin Barrel Goblin Drill
The Log
Goblin Hut Three Musketeers Goblin Barrel Goblin Drill
Earthquake
Goblin Hut Goblin Barrel Goblin Drill
Arrows
Goblin Hut Goblin Barrel Goblin Drill
Royal Delivery
Goblin Hut Wizard Three Musketeers Goblin Barrel Goblin Drill Bowler
Fireball
Goblin Hut Wizard Three Musketeers Goblin Barrel Goblin Drill Bowler
Poison
Goblin Hut Wizard Three Musketeers Goblin Drill
Lightning
Goblin Hut Wizard Three Musketeers Bowler
Rocket
Goblin Hut Wizard Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Goblin Drill Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Freeze Goblin Drill Goblin Hut Wizard Bowler Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Freeze Goblin Drill Goblin Hut

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Three Musketeers Goblin Barrel Bowler
Wizard
Three Musketeers
Goblin Hut
Goblin Barrel
Goblin Hut Goblin Drill Bowler
Freeze
Goblin Drill
Goblin Barrel
Bowler
Goblin Hut Goblin Barrel Lightning
Lightning
Bowler

Defense Synergies 0 3

Goblin Hut
Wizard Bowler
Wizard
Goblin Hut Freeze
Three Musketeers
Goblin Barrel
Freeze
Wizard
Goblin Drill
Bowler
Goblin Hut
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Goblin Hut Wizard
Goblin Hut Three Musketeers Goblin Drill
Goblin Hut Three Musketeers Bowler Freeze Goblin Drill Lightning
Goblin Hut Three Musketeers Goblin Drill Bowler
Lightning Bowler
Freeze Bowler
Three Musketeers Lightning Goblin Hut Wizard Freeze
Bowler Lightning
Three Musketeers Goblin Hut Goblin Drill
Bowler
Goblin Hut Wizard Freeze Goblin Drill Bowler
Three Musketeers Goblin Hut Wizard
Goblin Hut Goblin Drill Bowler Wizard Three Musketeers Freeze Lightning
Wizard Three Musketeers Bowler Goblin Hut Freeze Goblin Drill
Goblin Hut Three Musketeers Goblin Drill
Goblin Hut Three Musketeers Freeze Goblin Drill Bowler Lightning
Wizard Three Musketeers Goblin Hut Goblin Drill Bowler
Goblin Hut Wizard Three Musketeers Goblin Drill Bowler
Wizard Freeze Goblin Drill Goblin Hut Bowler
Goblin Hut Three Musketeers Goblin Drill
Wizard Bowler

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Bowler
Wizard Bowler Lightning
Goblin Hut Bowler Lightning
Bowler Lightning
Goblin Hut Three Musketeers Goblin Drill Bowler
Wizard Goblin Hut Three Musketeers Freeze
Goblin Hut Bowler Lightning
Freeze Lightning Goblin Hut
Goblin Hut Three Musketeers Goblin Drill
Goblin Hut Bowler
Lightning Bowler
Bowler Lightning Wizard Three Musketeers
Wizard Three Musketeers Bowler
Goblin Hut Three Musketeers Freeze Goblin Drill Bowler Lightning
Bowler Goblin Hut Wizard Freeze
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze Goblin Drill
Bowler
Lightning Goblin Hut Goblin Drill
Lightning Freeze
Wizard Bowler
Wizard Freeze
Wizard Bowler
Wizard Freeze Bowler Lightning
Wizard Lightning
Lightning Three Musketeers Bowler
Lightning Wizard Bowler
Lightning Wizard
Lightning Goblin Hut Three Musketeers Bowler
Lightning Freeze
Lightning Goblin Hut
Lightning Goblin Hut Wizard Three Musketeers Goblin Drill Bowler
Lightning Goblin Hut Wizard Three Musketeers Bowler
Lightning Three Musketeers Freeze
Lightning
Lightning Wizard Three Musketeers Bowler
Lightning Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning Goblin Drill
Freeze Wizard Bowler
Wizard Bowler Lightning
Lightning Wizard Bowler
Lightning
Lightning Wizard
Lightning Goblin Hut Wizard Freeze
Lightning Bowler
Lightning Wizard
Lightning Freeze
Wizard Bowler Lightning
Lightning Goblin Hut Freeze
Lightning Wizard Three Musketeers
Freeze
Lightning Wizard Three Musketeers Bowler
Wizard Bowler Lightning
Lightning
Three Musketeers
Freeze Bowler Lightning
Lightning
Lightning Freeze Bowler
Lightning Wizard Bowler

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