My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Giant Skeleton Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Goblin Hut
Zap
Goblin Hut Sparky
Barbarian Barrel
Goblin Hut Wizard Giant Skeleton Sparky
The Log
Goblin Hut Giant Skeleton Sparky
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Wizard Giant Skeleton Sparky
Fireball
Goblin Hut Wizard Sparky
Poison
Goblin Hut Wizard Sparky
Lightning
Goblin Hut Wizard Sparky
Rocket
Goblin Hut Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Goblin Hut Wizard Giant Skeleton Lightning Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Tornado Goblin Hut Wizard Giant Skeleton

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Giant Skeleton Mega Knight
Wizard
Tornado Giant Skeleton Sparky Mega Knight
Tornado
Wizard Electro Giant Sparky Giant Skeleton Mega Knight
Giant Skeleton
Goblin Hut Wizard Tornado Lightning Sparky
Lightning
Electro Giant Giant Skeleton
Electro Giant
Tornado Lightning Sparky
Sparky
Tornado Wizard Giant Skeleton Electro Giant
Mega Knight
Goblin Hut Wizard Tornado

Defense Synergies 2 8

Goblin Hut
Wizard Giant Skeleton
Wizard
Tornado Goblin Hut Giant Skeleton Mega Knight
Tornado
Wizard Sparky Giant Skeleton Electro Giant Sparky Mega Knight
Giant Skeleton
Goblin Hut Wizard Tornado
Lightning
Electro Giant
Tornado
Sparky
Tornado Tornado
Mega Knight
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Wizard Sparky
Sparky Goblin Hut Mega Knight
Goblin Hut Tornado Sparky Mega Knight Giant Skeleton Lightning
Goblin Hut Sparky Mega Knight
Lightning Tornado Giant Skeleton Sparky Mega Knight
Tornado Mega Knight
Tornado Lightning Goblin Hut Wizard
Lightning Giant Skeleton Electro Giant Sparky Mega Knight
Sparky Goblin Hut Tornado
Tornado Giant Skeleton Sparky Mega Knight
Goblin Hut Wizard Tornado Giant Skeleton Electro Giant Mega Knight
Goblin Hut Wizard Tornado
Goblin Hut Sparky Mega Knight Wizard Giant Skeleton Lightning
Wizard Sparky Mega Knight Goblin Hut Tornado
Sparky Goblin Hut Mega Knight
Tornado Goblin Hut Lightning Electro Giant Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Hut Tornado
Mega Knight Goblin Hut Wizard Tornado
Wizard Tornado Goblin Hut Giant Skeleton Mega Knight
Sparky Goblin Hut Tornado
Wizard Mega Knight Giant Skeleton Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Giant Skeleton Electro Giant Sparky
Wizard Lightning Mega Knight
Giant Skeleton Mega Knight Goblin Hut Lightning Sparky
Giant Skeleton Lightning Mega Knight Tornado Sparky
Giant Skeleton Goblin Hut Sparky Mega Knight
Wizard Electro Giant Goblin Hut Tornado
Sparky Goblin Hut Giant Skeleton Lightning
Giant Skeleton Mega Knight Sparky
Giant Skeleton Lightning Mega Knight Goblin Hut Tornado Sparky
Goblin Hut Sparky
Mega Knight Goblin Hut Giant Skeleton Sparky
Lightning Mega Knight Tornado Giant Skeleton Electro Giant
Giant Skeleton Lightning Mega Knight Wizard Sparky
Wizard Electro Giant Sparky Mega Knight
Goblin Hut Electro Giant Sparky Tornado Giant Skeleton Lightning
Mega Knight Goblin Hut Wizard Giant Skeleton Electro Giant Sparky
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton Sparky
Tornado
Lightning Goblin Hut Giant Skeleton Sparky
Lightning Giant Skeleton Sparky
Wizard Sparky Mega Knight
Wizard Electro Giant Tornado
Wizard Tornado Sparky
Wizard Tornado Lightning
Wizard Tornado Lightning
Lightning Tornado Sparky
Lightning Wizard Tornado Sparky
Lightning Wizard Tornado
Lightning Goblin Hut Sparky
Lightning
Lightning Goblin Hut Sparky
Lightning Goblin Hut Wizard Sparky
Lightning Goblin Hut Wizard Sparky Mega Knight
Lightning Tornado Sparky
Lightning Sparky
Lightning Wizard Sparky Mega Knight
Lightning Wizard Tornado Electro Giant Mega Knight
Lightning Giant Skeleton Sparky Mega Knight
Lightning Wizard Tornado
Tornado Lightning Sparky
Lightning
Tornado Electro Giant Wizard Sparky Mega Knight
Wizard Tornado Lightning Sparky
Lightning Wizard Tornado Sparky Mega Knight
Lightning Tornado Sparky
Lightning Wizard Tornado Electro Giant Sparky
Lightning Goblin Hut Wizard Electro Giant
Lightning Sparky
Lightning Wizard Sparky Mega Knight
Lightning Sparky
Giant Skeleton Sparky Mega Knight
Wizard Lightning Sparky
Lightning Goblin Hut
Lightning Wizard Tornado
Lightning Wizard Sparky Mega Knight
Wizard Lightning
Lightning Tornado Giant Skeleton Electro Giant Sparky
Sparky Mega Knight
Electro Giant Tornado Giant Skeleton Lightning Sparky
Tornado Lightning
Lightning Tornado Giant Skeleton Electro Giant Sparky Mega Knight
Sparky
Lightning Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: