My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Dark Prince Rune Giant Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Rune Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Witch
Zap
Dark Prince Witch
Barbarian Barrel
Goblin Cage Dark Prince Witch
The Log
Goblin Cage Dark Prince Witch
Earthquake
Goblin Cage Witch
Arrows
Witch
Royal Delivery
Goblin Cage Dark Prince Witch
Fireball
Goblin Cage Witch
Poison
Goblin Cage Witch
Lightning
Goblin Cage Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Rune Giant Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Goblin Cage Dark Prince Rune Giant Witch Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Tornado Goblin Cage Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Barbarian Barrel Dark Prince Witch
Barbarian Barrel
Goblin Cage Tornado Dark Prince Electro Giant
Tornado
Electro Giant Barbarian Barrel Dark Prince Witch
Dark Prince
Electro Giant Goblin Cage Barbarian Barrel Tornado Witch Lightning
Rune Giant
Witch
Goblin Cage Tornado Dark Prince
Lightning
Electro Giant Dark Prince
Electro Giant
Tornado Dark Prince Lightning Barbarian Barrel

Defense Synergies 0 12

Goblin Cage
Barbarian Barrel Tornado Witch Electro Giant
Barbarian Barrel
Goblin Cage Tornado Dark Prince Witch Electro Giant
Tornado
Goblin Cage Barbarian Barrel Dark Prince Witch Electro Giant
Dark Prince
Barbarian Barrel Tornado Witch
Rune Giant
Witch
Goblin Cage Barbarian Barrel Tornado Dark Prince
Lightning
Electro Giant
Goblin Cage Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Barbarian Barrel
Goblin Cage Dark Prince Witch
Goblin Cage Tornado Witch Dark Prince Lightning
Goblin Cage Witch Dark Prince
Lightning Goblin Cage Barbarian Barrel Tornado Dark Prince
Barbarian Barrel Tornado Dark Prince
Tornado Lightning Goblin Cage Witch
Lightning Goblin Cage Barbarian Barrel Electro Giant
Witch Goblin Cage Tornado
Tornado Barbarian Barrel Dark Prince
Witch Barbarian Barrel Tornado Dark Prince Electro Giant
Tornado Witch
Goblin Cage Dark Prince Witch Lightning
Goblin Cage Barbarian Barrel Tornado Dark Prince Witch
Goblin Cage
Tornado Goblin Cage Lightning Electro Giant
Goblin Cage Tornado Dark Prince Witch
Goblin Cage Barbarian Barrel Tornado Dark Prince Witch
Goblin Cage Barbarian Barrel Tornado Witch Dark Prince
Goblin Cage Tornado
Dark Prince Barbarian Barrel Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Barbarian Barrel Dark Prince Witch Electro Giant
Barbarian Barrel Lightning
Goblin Cage Dark Prince Witch Lightning
Dark Prince Lightning Goblin Cage Barbarian Barrel Tornado
Goblin Cage Dark Prince Witch
Electro Giant Tornado Witch
Dark Prince Goblin Cage Witch Lightning
Goblin Cage Dark Prince
Goblin Cage Lightning Barbarian Barrel Tornado Dark Prince Witch
Witch Goblin Cage
Goblin Cage Dark Prince Witch
Lightning Goblin Cage Tornado Dark Prince Electro Giant
Dark Prince Lightning Goblin Cage Witch
Goblin Cage Witch Electro Giant
Witch Electro Giant Goblin Cage Barbarian Barrel Tornado Dark Prince Lightning
Goblin Cage Barbarian Barrel Dark Prince Witch Electro Giant
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Barbarian Barrel Tornado
Lightning Barbarian Barrel
Lightning Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince
Electro Giant Tornado Witch
Tornado Witch
Barbarian Barrel Tornado Lightning
Tornado Lightning
Lightning Tornado
Lightning Barbarian Barrel Tornado Dark Prince
Lightning Tornado
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel Witch
Lightning Barbarian Barrel
Lightning Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Dark Prince
Lightning Barbarian Barrel Tornado Witch Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning Barbarian Barrel
Tornado Electro Giant Barbarian Barrel Dark Prince Witch
Witch
Barbarian Barrel Tornado Witch Lightning
Lightning Tornado Witch
Lightning Barbarian Barrel Tornado
Lightning Tornado Witch Electro Giant
Lightning Witch Electro Giant
Lightning
Lightning
Lightning
Lightning
Lightning Barbarian Barrel Dark Prince Witch
Lightning Tornado Witch
Barbarian Barrel
Lightning Dark Prince
Lightning
Lightning Tornado Electro Giant
Dark Prince
Electro Giant Tornado Witch Lightning
Tornado Witch Lightning
Lightning Barbarian Barrel Tornado Dark Prince Witch Electro Giant
Lightning

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