My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Princess Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Battle Ram Goblin Barrel Princess Inferno Dragon
Zap
Battle Ram Goblin Barrel Princess Bandit Inferno Dragon
Barbarian Barrel
Goblin Cage Battle Ram Goblin Barrel Princess Bandit Electro Wizard
The Log
Goblin Cage Battle Ram Goblin Barrel Princess Bandit
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Goblin Cage Battle Ram Goblin Barrel Princess Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Cage Battle Ram Goblin Barrel Princess Bandit Electro Wizard Inferno Dragon
Poison
Goblin Cage Princess Electro Wizard
Lightning
Goblin Cage Battle Ram Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Princess Bandit Goblin Cage Battle Ram Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Princess Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Battle Ram Goblin Barrel The Log Bandit
Battle Ram
The Log Bandit Goblin Cage Goblin Barrel Princess Electro Wizard
Goblin Barrel
Goblin Cage Battle Ram Princess Bandit
The Log
Battle Ram Goblin Cage Princess Bandit
Princess
Battle Ram Goblin Barrel The Log
Bandit
Battle Ram Goblin Cage Goblin Barrel The Log Electro Wizard
Electro Wizard
Battle Ram Bandit
Inferno Dragon

Defense Synergies 0 12

Goblin Cage
The Log Princess Bandit Electro Wizard Inferno Dragon
Battle Ram
Goblin Barrel
The Log
Goblin Cage Princess Bandit Electro Wizard Inferno Dragon
Princess
Goblin Cage The Log Bandit
Bandit
Goblin Cage The Log Princess Electro Wizard
Electro Wizard
Goblin Cage The Log Bandit Inferno Dragon
Inferno Dragon
Goblin Cage The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Electro Wizard
Inferno Dragon Goblin Cage The Log Bandit Electro Wizard
Goblin Cage Bandit Electro Wizard Inferno Dragon
Goblin Cage Inferno Dragon Bandit Electro Wizard
Goblin Cage The Log Princess
The Log Bandit Electro Wizard
Electro Wizard Inferno Dragon Goblin Cage Princess
Goblin Cage The Log Bandit Electro Wizard
Inferno Dragon Goblin Cage Princess
Bandit Electro Wizard
Electro Wizard The Log Princess Bandit
Inferno Dragon Princess Electro Wizard
Goblin Cage The Log Bandit Electro Wizard
Goblin Cage The Log Princess Electro Wizard
Inferno Dragon Goblin Cage Bandit Electro Wizard
Goblin Cage The Log Bandit Electro Wizard Inferno Dragon
Goblin Cage Electro Wizard
Goblin Cage The Log Bandit Electro Wizard
Goblin Cage The Log Princess Bandit Electro Wizard Inferno Dragon
Goblin Cage Electro Wizard Inferno Dragon
The Log Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bandit Electro Wizard
Bandit Electro Wizard The Log Inferno Dragon
Bandit Goblin Cage The Log Electro Wizard
Goblin Cage The Log Bandit Electro Wizard
Goblin Cage Bandit Inferno Dragon
Princess Electro Wizard
Goblin Cage Bandit Electro Wizard
Goblin Cage Inferno Dragon
Goblin Cage Electro Wizard The Log Bandit Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage
Goblin Cage The Log Electro Wizard
Goblin Cage Bandit
Goblin Cage Princess
Electro Wizard Goblin Cage The Log Inferno Dragon
Goblin Cage The Log Princess Electro Wizard Inferno Dragon
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit Electro Wizard
The Log Bandit
The Log
The Log
Princess
The Log Princess
The Log Princess
The Log Bandit
Electro Wizard
The Log Princess Bandit Electro Wizard
Princess
The Log Princess Bandit
Princess Bandit
Princess The Log
The Log Princess Bandit
The Log Princess Bandit
The Log Princess Bandit Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess
Inferno Dragon
The Log Princess Bandit Electro Wizard
The Log Princess Bandit
The Log Bandit
Princess Electro Wizard
Electro Wizard
The Log Bandit
Princess Electro Wizard
The Log Princess
Electro Wizard Princess Bandit
Princess Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Bandit Electro Wizard
Inferno Dragon

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