My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army
Zap
Battle Ram Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Cage Battle Ram Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Goblin Cage Battle Ram Goblin Barrel Skeleton Army
Earthquake
Goblin Cage Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Cage Battle Ram Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Goblin Cage Battle Ram Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Goblin Cage Inferno Tower Wizard Skeleton Army
Lightning
Goblin Cage Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Goblin Cage Battle Ram Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Battle Ram Goblin Barrel The Log
Battle Ram
The Log Goblin Cage Goblin Barrel P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
Goblin Barrel
Goblin Cage Battle Ram Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Battle Ram Wizard Goblin Barrel The Log
The Log
Battle Ram Goblin Cage P.E.K.K.A

Defense Synergies 3 8

Goblin Cage
Inferno Tower Wizard Skeleton Army The Log
Battle Ram
Inferno Tower
Skeleton Army The Log Goblin Cage
Wizard
Goblin Cage Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Inferno Tower Goblin Cage Wizard The Log
P.E.K.K.A
The Log Wizard
The Log
Inferno Tower P.E.K.K.A Goblin Cage Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Inferno Tower Wizard The Log
Inferno Tower Skeleton Army P.E.K.K.A Goblin Cage The Log
Goblin Cage Inferno Tower Skeleton Army P.E.K.K.A
Goblin Cage Inferno Tower Skeleton Army P.E.K.K.A
Goblin Cage Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log
Inferno Tower Goblin Cage Wizard
Goblin Cage Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Wizard The Log
Inferno Tower Wizard
Goblin Cage Inferno Tower Skeleton Army P.E.K.K.A Wizard The Log
Wizard Skeleton Army Goblin Cage P.E.K.K.A The Log
Inferno Tower Skeleton Army P.E.K.K.A Goblin Cage
Inferno Tower Skeleton Army Goblin Cage P.E.K.K.A The Log
Wizard Goblin Cage Inferno Tower Skeleton Army P.E.K.K.A
Goblin Cage Wizard Skeleton Army The Log
Goblin Cage Wizard The Log
P.E.K.K.A Goblin Cage Inferno Tower
Wizard Skeleton Army P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Inferno Tower P.E.K.K.A
Wizard The Log
Skeleton Army P.E.K.K.A Goblin Cage Inferno Tower The Log
Skeleton Army P.E.K.K.A Goblin Cage Inferno Tower The Log
Inferno Tower P.E.K.K.A Goblin Cage Skeleton Army
Wizard
Skeleton Army P.E.K.K.A Goblin Cage Inferno Tower
Inferno Tower P.E.K.K.A Goblin Cage Skeleton Army
Goblin Cage P.E.K.K.A Inferno Tower Skeleton Army The Log
Inferno Tower P.E.K.K.A Goblin Cage Skeleton Army
P.E.K.K.A Goblin Cage Inferno Tower
Skeleton Army P.E.K.K.A Goblin Cage The Log
Skeleton Army P.E.K.K.A Goblin Cage Inferno Tower Wizard
Wizard Goblin Cage Skeleton Army
Inferno Tower Skeleton Army Goblin Cage P.E.K.K.A The Log
Goblin Cage Inferno Tower Wizard P.E.K.K.A The Log
Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Skeleton Army
Wizard
The Log
Wizard
The Log Wizard
P.E.K.K.A
The Log
The Log
P.E.K.K.A
Wizard

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