My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon Bowler Electro Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Electro Dragon
Zap
Goblin Drill
Barbarian Barrel
Goblin Cage Goblin Drill Ice Wizard Magic Archer
The Log
Goblin Cage Goblin Drill
Earthquake
Goblin Cage Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Goblin Cage Goblin Drill Electro Dragon Bowler Ice Wizard Magic Archer
Fireball
Goblin Cage Goblin Drill Electro Dragon Bowler Ice Wizard Magic Archer
Poison
Goblin Cage Goblin Drill Electro Dragon Ice Wizard Magic Archer
Lightning
Goblin Cage Electro Dragon Bowler Ice Wizard Magic Archer
Rocket
Electro Dragon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Electro Giant Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Bowler Electro Giant Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Bowler Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Goblin Cage Goblin Drill Magic Archer Electro Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Goblin Cage Goblin Drill

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Magic Archer
Tornado
Electro Giant Magic Archer Electro Dragon Bowler Ice Wizard
Goblin Drill
Electro Dragon
Tornado Bowler Ice Wizard Magic Archer
Bowler
Tornado Electro Dragon Ice Wizard Magic Archer
Electro Giant
Tornado
Ice Wizard
Tornado Electro Dragon Bowler
Magic Archer
Tornado Goblin Cage Electro Dragon Bowler

Defense Synergies 3 16

Goblin Cage
Tornado Electro Dragon Bowler Electro Giant Ice Wizard Magic Archer
Tornado
Bowler Ice Wizard Magic Archer Goblin Cage Goblin Drill Electro Dragon Electro Giant
Goblin Drill
Tornado Electro Dragon Ice Wizard Magic Archer
Electro Dragon
Goblin Cage Tornado Goblin Drill Bowler Ice Wizard
Bowler
Tornado Goblin Cage Electro Dragon Ice Wizard
Electro Giant
Goblin Cage Tornado Ice Wizard
Ice Wizard
Tornado Goblin Cage Goblin Drill Electro Dragon Bowler Electro Giant
Magic Archer
Tornado Goblin Cage Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage Electro Dragon Magic Archer
Goblin Cage Goblin Drill Electro Dragon Ice Wizard
Goblin Cage Tornado Bowler Goblin Drill Electro Dragon Ice Wizard
Goblin Cage Goblin Drill Electro Dragon Bowler Ice Wizard
Goblin Cage Tornado Bowler
Tornado Bowler Electro Dragon Ice Wizard Magic Archer
Tornado Goblin Cage Electro Dragon Ice Wizard Magic Archer
Bowler Goblin Cage Electro Dragon Electro Giant Magic Archer
Goblin Cage Tornado Goblin Drill Ice Wizard
Tornado Bowler Ice Wizard
Ice Wizard Tornado Goblin Drill Electro Dragon Bowler Electro Giant Magic Archer
Tornado Electro Dragon Ice Wizard Magic Archer
Goblin Cage Goblin Drill Bowler Electro Dragon Ice Wizard
Bowler Goblin Cage Tornado Goblin Drill Electro Dragon Magic Archer
Goblin Cage Goblin Drill
Tornado Goblin Cage Goblin Drill Bowler Electro Giant
Goblin Cage Tornado Goblin Drill Electro Dragon Bowler
Goblin Cage Tornado Goblin Drill Electro Dragon Bowler Ice Wizard Magic Archer
Goblin Cage Tornado Goblin Drill Electro Dragon Bowler Ice Wizard Magic Archer
Goblin Cage Tornado Goblin Drill
Bowler Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bowler Electro Giant
Electro Dragon Bowler Magic Archer
Goblin Cage Electro Dragon Bowler
Bowler Goblin Cage Tornado
Goblin Cage Goblin Drill Bowler
Electro Giant Tornado Electro Dragon Ice Wizard Magic Archer
Goblin Cage Bowler Ice Wizard
Goblin Cage
Goblin Cage Electro Dragon Tornado Magic Archer
Goblin Cage Goblin Drill
Goblin Cage Electro Dragon Bowler
Goblin Cage Tornado Bowler Electro Giant
Bowler Goblin Cage
Goblin Cage Electro Dragon Bowler Electro Giant Magic Archer
Electro Dragon Electro Giant Goblin Cage Tornado Goblin Drill Bowler Magic Archer
Bowler Goblin Cage Electro Dragon Electro Giant Ice Wizard Magic Archer
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill Electro Dragon
Tornado Electro Dragon Bowler Ice Wizard Magic Archer
Goblin Drill Electro Dragon Magic Archer
Bowler Magic Archer
Electro Giant Tornado Electro Dragon Ice Wizard Magic Archer
Tornado Bowler Magic Archer
Tornado Electro Dragon Bowler Ice Wizard Magic Archer
Tornado Electro Dragon
Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler Magic Archer
Tornado Electro Dragon Magic Archer
Bowler Magic Archer
Electro Dragon Magic Archer
Magic Archer
Goblin Drill Electro Dragon Bowler Magic Archer
Magic Archer Electro Dragon Bowler
Tornado
Electro Dragon Bowler Magic Archer
Tornado Electro Dragon Bowler Electro Giant Magic Archer
Bowler Magic Archer
Tornado
Tornado Bowler
Goblin Drill Electro Dragon
Tornado Electro Giant Electro Dragon Bowler Ice Wizard Magic Archer
Tornado Electro Dragon Bowler Ice Wizard Magic Archer
Tornado Electro Dragon Bowler Magic Archer
Tornado Magic Archer
Tornado Electro Dragon Electro Giant Ice Wizard Magic Archer
Electro Dragon Electro Giant
Bowler
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Bowler Magic Archer
Electro Dragon Magic Archer
Tornado Electro Dragon Ice Wizard Magic Archer
Electro Dragon Bowler Magic Archer
Electro Dragon Bowler Magic Archer
Tornado Electro Giant
Electro Dragon
Electro Dragon Electro Giant Tornado Bowler Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Bowler Electro Giant Magic Archer
Electro Dragon Bowler

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