My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Baby Dragon Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Goblin Cage Valkyrie Dark Prince Royal Ghost
The Log
Goblin Cage Hog Rider Dark Prince
Earthquake
Goblin Cage Hog Rider
Arrows
Royal Delivery
Goblin Cage Valkyrie Hog Rider Baby Dragon Dark Prince Royal Ghost
Fireball
Goblin Cage Hog Rider Baby Dragon
Poison
Goblin Cage
Lightning
Goblin Cage Valkyrie Baby Dragon Dark Prince
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Poison Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Goblin Cage Valkyrie Hog Rider Baby Dragon Dark Prince Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Goblin Cage Valkyrie

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Hog Rider Baby Dragon Dark Prince The Log Royal Ghost
Valkyrie
Hog Rider Baby Dragon Dark Prince Royal Ghost
Hog Rider
Valkyrie The Log Goblin Cage Baby Dragon Dark Prince Poison
Baby Dragon
Goblin Cage Valkyrie Hog Rider Dark Prince Poison
Dark Prince
Goblin Cage Valkyrie Hog Rider Baby Dragon Poison Royal Ghost
Poison
Hog Rider Baby Dragon Dark Prince The Log Royal Ghost
The Log
Hog Rider Goblin Cage Poison
Royal Ghost
Goblin Cage Valkyrie Dark Prince Poison

Defense Synergies 0 12

Goblin Cage
Baby Dragon Poison The Log
Valkyrie
Baby Dragon The Log
Hog Rider
Baby Dragon
Goblin Cage Valkyrie Dark Prince The Log
Dark Prince
Baby Dragon Poison The Log Royal Ghost
Poison
Goblin Cage Dark Prince The Log
The Log
Goblin Cage Valkyrie Baby Dragon Dark Prince Poison Royal Ghost
Royal Ghost
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Baby Dragon The Log
Goblin Cage Valkyrie Dark Prince The Log
Goblin Cage Valkyrie Dark Prince
Goblin Cage Valkyrie Dark Prince
Goblin Cage Valkyrie Dark Prince Poison The Log
The Log Valkyrie Baby Dragon Dark Prince Royal Ghost
Goblin Cage Baby Dragon Poison
Goblin Cage Valkyrie Baby Dragon Poison The Log
Goblin Cage
Valkyrie Dark Prince Royal Ghost
Valkyrie Poison Baby Dragon Dark Prince The Log Royal Ghost
Baby Dragon Poison
Goblin Cage Valkyrie Dark Prince The Log
Valkyrie Goblin Cage Baby Dragon Dark Prince Poison The Log Royal Ghost
Goblin Cage
Goblin Cage The Log
Goblin Cage Valkyrie Dark Prince Poison
Goblin Cage Valkyrie Baby Dragon Dark Prince The Log Royal Ghost
Goblin Cage Valkyrie Baby Dragon Poison The Log Dark Prince Royal Ghost
Goblin Cage
Valkyrie Dark Prince Royal Ghost Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Dark Prince Royal Ghost
Poison Valkyrie Baby Dragon The Log Royal Ghost
Goblin Cage Valkyrie Dark Prince The Log
Valkyrie Dark Prince Goblin Cage The Log
Goblin Cage Valkyrie Dark Prince
Poison Baby Dragon
Dark Prince Goblin Cage Valkyrie
Goblin Cage Valkyrie Dark Prince
Goblin Cage Valkyrie Baby Dragon Dark Prince Poison The Log
Goblin Cage
Goblin Cage Valkyrie Dark Prince
Goblin Cage Valkyrie Dark Prince Poison The Log
Dark Prince Goblin Cage Valkyrie
Goblin Cage Valkyrie Baby Dragon
Goblin Cage Valkyrie Baby Dragon Dark Prince Poison The Log
Valkyrie Poison Goblin Cage Baby Dragon Dark Prince The Log Royal Ghost
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon The Log Royal Ghost
Poison Baby Dragon The Log Royal Ghost
Baby Dragon Poison The Log
Valkyrie Dark Prince Poison The Log
Poison Valkyrie Baby Dragon Dark Prince The Log
Poison Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Poison
Poison Valkyrie Dark Prince The Log
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Baby Dragon Dark Prince Poison The Log
Valkyrie Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Valkyrie Baby Dragon Dark Prince
Poison The Log Baby Dragon Royal Ghost
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon
Poison
Poison The Log
Poison
Poison The Log
Dark Prince
Poison Baby Dragon
The Log
Poison Valkyrie Baby Dragon Dark Prince
The Log Baby Dragon Poison
Poison
Dark Prince
Baby Dragon Poison The Log
Poison
Poison Baby Dragon Dark Prince The Log Royal Ghost

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