My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Electro Dragon Cannon Cart Electro Giant Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Witch Electro Dragon
Zap
Witch Cannon Cart
Barbarian Barrel
Goblin Cage Witch Cannon Cart Magic Archer
The Log
Goblin Cage Witch Cannon Cart
Earthquake
Goblin Cage Witch
Arrows
Witch
Royal Delivery
Goblin Cage Witch Electro Dragon Cannon Cart Magic Archer
Fireball
Goblin Cage Witch Electro Dragon Cannon Cart Magic Archer
Poison
Goblin Cage Witch Electro Dragon Magic Archer
Lightning
Goblin Cage Witch Electro Dragon Cannon Cart Magic Archer Monk
Rocket
Witch Electro Dragon Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Goblin Cage Magic Archer Witch Electro Dragon Cannon Cart Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Void Goblin Cage Magic Archer Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Witch Cannon Cart Magic Archer
Void
Electro Giant
Witch
Goblin Cage Cannon Cart
Electro Dragon
Cannon Cart Magic Archer
Cannon Cart
Goblin Cage Witch Electro Dragon Magic Archer
Electro Giant
Void
Magic Archer
Goblin Cage Electro Dragon Cannon Cart
Monk

Defense Synergies 0 9

Goblin Cage
Witch Electro Dragon Cannon Cart Electro Giant Magic Archer
Void
Witch
Goblin Cage Electro Dragon Cannon Cart
Electro Dragon
Goblin Cage Witch Cannon Cart
Cannon Cart
Goblin Cage Witch Electro Dragon Magic Archer
Electro Giant
Goblin Cage
Magic Archer
Goblin Cage Cannon Cart
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Cage Void Electro Dragon Magic Archer
Goblin Cage Witch Electro Dragon Cannon Cart Monk
Goblin Cage Witch Void Electro Dragon Cannon Cart
Goblin Cage Witch Electro Dragon Cannon Cart Monk
Goblin Cage Monk
Electro Dragon Cannon Cart Magic Archer
Goblin Cage Void Witch Electro Dragon Magic Archer
Goblin Cage Void Electro Dragon Cannon Cart Electro Giant Magic Archer Monk
Witch Goblin Cage
Cannon Cart
Witch Electro Dragon Cannon Cart Electro Giant Magic Archer
Witch Electro Dragon Magic Archer
Goblin Cage Witch Electro Dragon Cannon Cart
Goblin Cage Witch Electro Dragon Cannon Cart Magic Archer
Goblin Cage Cannon Cart
Monk Goblin Cage Electro Giant
Goblin Cage Witch Electro Dragon Cannon Cart
Goblin Cage Witch Electro Dragon Cannon Cart Magic Archer
Goblin Cage Witch Electro Dragon Cannon Cart Magic Archer
Goblin Cage Cannon Cart
Witch Electro Dragon Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Void Witch Cannon Cart Electro Giant
Void Electro Dragon Cannon Cart Magic Archer Monk
Goblin Cage Witch Electro Dragon Cannon Cart
Goblin Cage Cannon Cart Monk
Goblin Cage Witch Cannon Cart
Electro Giant Witch Electro Dragon Magic Archer Monk
Goblin Cage Void Witch Cannon Cart
Goblin Cage Cannon Cart
Goblin Cage Void Electro Dragon Witch Cannon Cart Magic Archer Monk
Witch Goblin Cage
Goblin Cage Witch Electro Dragon Cannon Cart
Monk Goblin Cage Void Electro Giant
Cannon Cart Goblin Cage Witch
Goblin Cage Witch Electro Dragon Cannon Cart Electro Giant Magic Archer
Witch Electro Dragon Electro Giant Goblin Cage Cannon Cart Magic Archer Monk
Goblin Cage Witch Electro Dragon Cannon Cart Electro Giant Magic Archer
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Electro Dragon Monk
Void Monk Electro Dragon Magic Archer
Void Electro Dragon Cannon Cart Magic Archer
Cannon Cart Void
Magic Archer
Electro Giant Witch Electro Dragon Magic Archer Monk
Witch Magic Archer
Electro Dragon Magic Archer
Void Monk Electro Dragon
Void Electro Dragon
Void Monk Electro Dragon Cannon Cart Magic Archer
Void Monk Electro Dragon Magic Archer
Void Cannon Cart Magic Archer
Void Electro Dragon Cannon Cart Magic Archer Monk
Cannon Cart Magic Archer
Witch Electro Dragon Cannon Cart Magic Archer
Magic Archer Electro Dragon Cannon Cart
Monk
Void Electro Dragon Magic Archer Monk
Void Witch Electro Dragon Electro Giant Magic Archer Monk
Void Magic Archer Monk
Void
Void Monk
Void Electro Dragon Cannon Cart Monk
Electro Giant Witch Electro Dragon Magic Archer
Witch
Void Witch Electro Dragon Magic Archer Monk
Void Witch Electro Dragon Magic Archer Monk
Void Magic Archer
Void Witch Electro Dragon Electro Giant Magic Archer
Electro Dragon Void Witch Electro Giant
Void
Void Electro Dragon Magic Archer
Void Electro Dragon Magic Archer Monk
Magic Archer Monk
Void Witch Electro Dragon Cannon Cart Magic Archer
Witch Electro Dragon Magic Archer Monk
Void Electro Dragon Cannon Cart Magic Archer
Electro Dragon Magic Archer
Void Monk Electro Giant
Electro Dragon Cannon Cart
Electro Dragon Electro Giant Witch Magic Archer
Void Witch Electro Dragon Magic Archer
Void Electro Dragon Witch Cannon Cart Electro Giant Magic Archer Monk
Cannon Cart
Void Electro Dragon Monk
Void

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