My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Ice Wizard Fisherman Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Fisherman Inferno Dragon
Giant Snowball
Goblin Curse Guards Fisherman Inferno Dragon
Zap
Goblin Curse Guards Fisherman Inferno Dragon
Barbarian Barrel
Goblin Curse Guards Ice Wizard
The Log
Goblin Curse Guards Fisherman
Earthquake
Guards
Arrows
Goblin Curse Guards
Royal Delivery
Guards Ice Wizard Fisherman Inferno Dragon Mother Witch
Fireball
Ice Wizard Fisherman Inferno Dragon Mother Witch
Poison
Goblin Curse Guards Ice Wizard Fisherman Mother Witch
Lightning
Ice Wizard Fisherman Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Freeze Electro Giant Ice Wizard Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Guards Ice Wizard Fisherman Freeze Inferno Dragon Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Guards Ice Wizard Fisherman

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Curse
Guards
Freeze
Electro Giant
Fisherman Inferno Dragon Mother Witch
Ice Wizard
Fisherman
Fisherman
Electro Giant Ice Wizard
Inferno Dragon
Electro Giant
Mother Witch
Electro Giant

Defense Synergies 1 9

Goblin Curse
Guards
Fisherman Ice Wizard Mother Witch
Freeze
Electro Giant
Ice Wizard Fisherman Inferno Dragon
Ice Wizard
Guards Electro Giant Fisherman Inferno Dragon Mother Witch
Fisherman
Guards Electro Giant Ice Wizard Mother Witch
Inferno Dragon
Electro Giant Ice Wizard
Mother Witch
Guards Ice Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Goblin Curse Ice Wizard Fisherman
Fisherman Goblin Curse Freeze Ice Wizard Inferno Dragon
Inferno Dragon Goblin Curse Guards Ice Wizard Fisherman
Freeze Guards Ice Wizard Mother Witch
Inferno Dragon Goblin Curse Freeze Ice Wizard
Electro Giant
Inferno Dragon Goblin Curse Ice Wizard Fisherman
Guards Ice Wizard Fisherman
Goblin Curse Guards Ice Wizard Mother Witch Freeze Electro Giant Fisherman
Inferno Dragon Goblin Curse Ice Wizard
Goblin Curse Guards Freeze Ice Wizard
Goblin Curse Guards Freeze
Inferno Dragon Goblin Curse
Goblin Curse Freeze Electro Giant Fisherman Inferno Dragon
Fisherman
Guards Ice Wizard Fisherman
Freeze Goblin Curse Guards Ice Wizard Fisherman Inferno Dragon Mother Witch
Goblin Curse Fisherman Inferno Dragon
Goblin Curse Guards Electro Giant Fisherman Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Giant Fisherman
Fisherman Inferno Dragon
Guards Fisherman
Guards Fisherman
Goblin Curse Guards Fisherman Inferno Dragon
Electro Giant Mother Witch Goblin Curse Freeze Ice Wizard
Guards Ice Wizard
Goblin Curse Fisherman Inferno Dragon
Freeze Inferno Dragon
Goblin Curse Guards Inferno Dragon
Inferno Dragon Guards
Guards Electro Giant
Goblin Curse Guards
Goblin Curse Electro Giant
Guards Electro Giant Freeze Fisherman Inferno Dragon
Goblin Curse Freeze Electro Giant Ice Wizard Inferno Dragon Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Goblin Curse Ice Wizard Fisherman
Guards Freeze
Goblin Curse
Electro Giant Mother Witch Goblin Curse Freeze Ice Wizard
Goblin Curse Freeze Ice Wizard
Fisherman
Guards Fisherman
Fisherman
Goblin Curse
Fisherman
Freeze Fisherman
Fisherman
Freeze
Fisherman
Fisherman
Goblin Curse Electro Giant Mother Witch
Fisherman
Goblin Curse Freeze Electro Giant Mother Witch Ice Wizard
Fisherman Inferno Dragon
Ice Wizard Fisherman
Fisherman
Goblin Curse Fisherman
Goblin Curse Electro Giant Ice Wizard Mother Witch
Guards Freeze Electro Giant
Freeze
Goblin Curse
Guards Freeze
Goblin Curse Ice Wizard
Freeze
Electro Giant
Electro Giant Guards Freeze
Freeze Electro Giant
Inferno Dragon

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