My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Ram Rider
Giant Snowball
Goblin Curse Guards Electro Dragon Ram Rider Little Prince
Zap
Goblin Curse Guards Ram Rider Little Prince
Barbarian Barrel
Goblin Curse Guards Little Prince
The Log
Goblin Curse Guards Ram Rider Little Prince
Earthquake
Guards
Arrows
Goblin Curse Guards Little Prince
Royal Delivery
Guards Electro Dragon Ram Rider Little Prince
Fireball
Electro Dragon Ram Rider Little Prince
Poison
Goblin Curse Guards Electro Dragon Little Prince
Lightning
Electro Dragon Ram Rider Little Prince
Rocket
Electro Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Guards Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Guards Tornado Little Prince Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Guards Tornado

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Curse
Rage
Electro Dragon
Guards
Ram Rider
Tornado
Electro Dragon Ram Rider Mega Knight
Electro Dragon
Rage Tornado Mega Knight Little Prince
Ram Rider
Guards Tornado Mega Knight
Mega Knight
Tornado Electro Dragon Ram Rider
Little Prince
Electro Dragon

Defense Synergies 0 5

Goblin Curse
Rage
Guards
Electro Dragon
Tornado
Electro Dragon Ram Rider Mega Knight Little Prince
Electro Dragon
Guards Tornado
Ram Rider
Tornado
Mega Knight
Tornado
Little Prince
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Ram Rider
Goblin Curse Electro Dragon Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Goblin Curse Electro Dragon
Goblin Curse Guards Electro Dragon Ram Rider Mega Knight
Tornado Mega Knight
Tornado Guards Electro Dragon Mega Knight
Tornado Ram Rider Goblin Curse Electro Dragon Little Prince
Electro Dragon Ram Rider Mega Knight
Goblin Curse Tornado
Guards Tornado Mega Knight Little Prince
Goblin Curse Guards Tornado Electro Dragon Ram Rider Mega Knight
Goblin Curse Tornado Electro Dragon Ram Rider
Mega Knight Goblin Curse Guards Electro Dragon Ram Rider
Mega Knight Goblin Curse Guards Tornado Electro Dragon
Goblin Curse Ram Rider Mega Knight
Tornado Goblin Curse Ram Rider Mega Knight
Mega Knight Tornado Electro Dragon
Mega Knight Guards Tornado Electro Dragon Ram Rider Little Prince
Tornado Goblin Curse Guards Electro Dragon Ram Rider Mega Knight Little Prince
Goblin Curse Tornado Ram Rider
Mega Knight Goblin Curse Guards Electro Dragon Little Prince
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Electro Dragon Mega Knight
Guards Mega Knight Electro Dragon Ram Rider
Guards Mega Knight Tornado Ram Rider
Goblin Curse Guards Ram Rider Mega Knight
Goblin Curse Tornado Electro Dragon Ram Rider
Guards Ram Rider
Mega Knight Goblin Curse
Electro Dragon Mega Knight Tornado
Goblin Curse Guards
Mega Knight Guards Electro Dragon
Mega Knight Guards Tornado
Mega Knight Goblin Curse Guards Ram Rider
Goblin Curse Electro Dragon Mega Knight
Guards Electro Dragon Tornado Little Prince
Mega Knight Goblin Curse Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon
Goblin Curse Tornado Electro Dragon Ram Rider
Electro Dragon
Guards
Goblin Curse Mega Knight
Goblin Curse Tornado Electro Dragon Ram Rider
Tornado
Goblin Curse Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Ram Rider
Guards Tornado Electro Dragon
Tornado Electro Dragon Ram Rider
Goblin Curse Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Tornado
Electro Dragon Mega Knight
Goblin Curse Tornado Electro Dragon Mega Knight Little Prince
Mega Knight
Tornado
Tornado
Electro Dragon
Goblin Curse Tornado Electro Dragon Mega Knight Little Prince
Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Ram Rider Mega Knight
Goblin Curse Tornado
Goblin Curse Tornado Electro Dragon Little Prince
Electro Dragon Guards
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Goblin Curse
Guards Electro Dragon
Goblin Curse Tornado Electro Dragon Ram Rider
Electro Dragon Mega Knight
Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado Mega Knight Little Prince
Electro Dragon Mega Knight

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