My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Fisherman Phoenix
Giant Snowball
Goblin Curse Fisherman
Zap
Inferno Tower Goblin Curse Fisherman
Barbarian Barrel
Inferno Tower Goblin Curse
The Log
Goblin Demolisher Goblin Curse Fisherman
Earthquake
Inferno Tower
Arrows
Goblin Curse
Royal Delivery
Goblin Demolisher Fisherman
Fireball
Inferno Tower Fisherman
Poison
Inferno Tower Goblin Curse Fisherman Phoenix
Lightning
Inferno Tower Fisherman Phoenix Monk
Rocket
Inferno Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Inferno Tower Goblin Curse Rage Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Fisherman Goblin Demolisher Phoenix Inferno Tower Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Rage Fisherman Goblin Demolisher

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Demolisher
Goblin Curse Goblin Machine
Inferno Tower
Goblin Curse
Goblin Machine Goblin Demolisher
Rage
Phoenix Goblin Machine
Fisherman
Phoenix
Monk Rage
Goblin Machine
Goblin Curse Goblin Demolisher Rage
Monk
Phoenix

Defense Synergies 0 5

Goblin Demolisher
Goblin Machine
Inferno Tower
Fisherman
Goblin Curse
Goblin Machine
Rage
Fisherman
Inferno Tower Monk
Phoenix
Monk
Goblin Machine
Goblin Demolisher Goblin Curse
Monk
Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Inferno Tower
Inferno Tower Goblin Curse Fisherman Phoenix Monk
Inferno Tower Fisherman Goblin Curse
Inferno Tower Goblin Curse Fisherman Phoenix Monk
Goblin Demolisher Monk
Goblin Demolisher
Inferno Tower Goblin Curse Phoenix
Inferno Tower Phoenix Monk
Inferno Tower Goblin Curse Fisherman Phoenix
Inferno Tower Fisherman Phoenix
Goblin Curse Goblin Demolisher Fisherman
Inferno Tower Goblin Curse Phoenix
Inferno Tower Goblin Curse
Goblin Demolisher Goblin Curse
Inferno Tower Goblin Curse Phoenix
Inferno Tower Monk Goblin Curse Fisherman
Inferno Tower Fisherman
Goblin Demolisher Fisherman
Goblin Demolisher Goblin Curse Fisherman
Inferno Tower Goblin Curse Fisherman Phoenix
Goblin Demolisher Goblin Curse Fisherman
Inferno Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Fisherman
Fisherman Phoenix Monk
Inferno Tower Fisherman
Inferno Tower Fisherman Phoenix Monk
Inferno Tower Goblin Curse Fisherman Phoenix
Goblin Demolisher Goblin Curse Monk
Inferno Tower Phoenix
Inferno Tower Goblin Curse Fisherman Phoenix
Inferno Tower Phoenix Monk
Inferno Tower Goblin Curse Phoenix
Inferno Tower Phoenix
Monk Phoenix
Inferno Tower Goblin Curse
Goblin Demolisher Goblin Curse
Inferno Tower Phoenix Fisherman Monk
Inferno Tower Goblin Curse Phoenix
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Goblin Curse Fisherman
Goblin Demolisher Goblin Curse
Goblin Curse Goblin Machine Monk
Goblin Demolisher
Goblin Demolisher Goblin Curse
Monk Fisherman
Fisherman
Monk Fisherman Goblin Machine
Monk Goblin Curse
Fisherman
Fisherman Monk
Fisherman
Goblin Demolisher
Goblin Demolisher
Monk
Fisherman
Goblin Demolisher Fisherman Goblin Machine Monk
Goblin Demolisher Goblin Curse Goblin Machine Monk
Monk
Fisherman Monk
Monk
Goblin Demolisher Goblin Curse Goblin Machine
Fisherman
Fisherman Monk
Fisherman Monk
Goblin Curse Fisherman
Goblin Curse
Monk
Goblin Curse Monk
Goblin Curse Monk
Monk
Monk
Monk
Fisherman

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