My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Three Musketeers Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Goblin Curse
Giant Snowball
Goblins Archers Flying Machine Three Musketeers Goblin Curse Lumberjack
Zap
Goblins Archers Flying Machine Three Musketeers Goblin Curse
Barbarian Barrel
Goblins Archers Three Musketeers Goblin Curse Electro Wizard Lumberjack
The Log
Goblins Archers Three Musketeers Goblin Curse Lumberjack
Earthquake
Archers
Arrows
Goblins Archers Flying Machine Goblin Curse
Royal Delivery
Goblins Archers Flying Machine Three Musketeers Electro Wizard Lumberjack
Fireball
Archers Flying Machine Three Musketeers Electro Wizard Lumberjack
Poison
Archers Flying Machine Three Musketeers Goblin Curse Electro Wizard
Lightning
Three Musketeers Electro Wizard Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse Archers Flying Machine Electro Wizard Lumberjack Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Goblin Curse Archers Flying Machine

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Lumberjack
Flying Machine
Three Musketeers Lumberjack
Three Musketeers
Flying Machine
Goblin Curse
Lightning
Electro Wizard
Lumberjack
Lumberjack
Archers Flying Machine Electro Wizard

Defense Synergies 0 8

Goblins
Archers Flying Machine Electro Wizard
Archers
Goblins Electro Wizard Lumberjack
Flying Machine
Goblins Electro Wizard Lumberjack
Three Musketeers
Goblin Curse
Lightning
Electro Wizard
Goblins Archers Flying Machine Lumberjack
Lumberjack
Archers Flying Machine Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Electro Wizard
Lumberjack Goblins Flying Machine Three Musketeers Goblin Curse Electro Wizard
Three Musketeers Lumberjack Goblins Archers Goblin Curse Lightning Electro Wizard
Three Musketeers Lumberjack Goblins Goblin Curse Electro Wizard
Lightning Lumberjack
Goblins Archers Flying Machine Electro Wizard Lumberjack
Three Musketeers Lightning Electro Wizard Archers Flying Machine Goblin Curse
Lightning Flying Machine Electro Wizard
Three Musketeers Goblins Goblin Curse Lumberjack
Goblins Archers Electro Wizard Lumberjack
Goblins Archers Goblin Curse Electro Wizard Flying Machine Lumberjack
Three Musketeers Archers Flying Machine Goblin Curse Electro Wizard
Lumberjack Flying Machine Three Musketeers Goblin Curse Lightning Electro Wizard
Three Musketeers Goblins Goblin Curse Electro Wizard Lumberjack
Three Musketeers Goblin Curse Electro Wizard Lumberjack
Three Musketeers Goblin Curse Lightning Electro Wizard Lumberjack
Three Musketeers Goblins Electro Wizard Lumberjack
Goblins Archers Flying Machine Three Musketeers Electro Wizard Lumberjack
Archers Flying Machine Goblin Curse Electro Wizard Lumberjack
Three Musketeers Goblin Curse Electro Wizard Lumberjack
Goblins Archers Flying Machine Goblin Curse Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Archers Electro Wizard
Electro Wizard Archers Flying Machine Lightning Lumberjack
Lumberjack Goblins Lightning Electro Wizard
Lightning Lumberjack Electro Wizard
Three Musketeers Goblin Curse Lumberjack
Archers Flying Machine Three Musketeers Goblin Curse Electro Wizard
Goblins Archers Flying Machine Lightning Electro Wizard Lumberjack
Goblin Curse Lumberjack
Lightning Electro Wizard Goblins Flying Machine
Three Musketeers Goblin Curse
Flying Machine Lumberjack
Lightning Electro Wizard
Lightning Three Musketeers Goblin Curse Lumberjack
Archers Flying Machine Three Musketeers Goblin Curse
Electro Wizard Goblins Archers Flying Machine Three Musketeers Lightning Lumberjack
Archers Flying Machine Goblin Curse Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine
Flying Machine Goblin Curse Electro Wizard
Lightning Flying Machine
Lightning Flying Machine
Goblin Curse
Flying Machine Goblin Curse
Archers Flying Machine
Flying Machine Goblin Curse Lightning
Flying Machine Lightning
Lightning Goblins Three Musketeers Electro Wizard Lumberjack
Lightning Flying Machine Electro Wizard
Lightning Archers Flying Machine Goblin Curse
Flying Machine Lightning Three Musketeers
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Three Musketeers
Lightning Flying Machine Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Archers Flying Machine Three Musketeers Electro Wizard
Lightning Flying Machine Goblin Curse
Lightning
Lightning
Lightning
Lightning Flying Machine
Goblin Curse
Flying Machine Lightning Electro Wizard
Lightning Flying Machine
Lightning Goblin Curse
Lightning Archers Flying Machine Goblin Curse Electro Wizard
Lightning Electro Wizard Flying Machine
Lightning
Lightning
Lightning Electro Wizard
Goblin Curse Lightning
Lightning Electro Wizard Archers Flying Machine
Lightning Archers Flying Machine Three Musketeers Goblin Curse Electro Wizard
Lightning Flying Machine Three Musketeers Electro Wizard Lumberjack
Flying Machine Lightning
Lightning
Flying Machine Three Musketeers
Flying Machine Lightning Electro Wizard
Flying Machine Lightning Electro Wizard
Lightning Flying Machine Electro Wizard
Lightning

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