My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Phoenix
Giant Snowball
Goblins Archers Barbarians
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Barbarians Valkyrie
The Log
Goblins Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Barbarians Valkyrie
Fireball
Archers Barbarians
Poison
Archers Barbarians Phoenix
Lightning
Valkyrie Phoenix
Rocket
Barbarians Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Tornado Valkyrie Phoenix Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Valkyrie Goblins Arrows
Arrows
Archers Phoenix
Barbarians
Valkyrie
Archers Goblins Tornado
Tornado
Electro Giant Valkyrie
Electro Giant
Tornado
Phoenix
Arrows

Defense Synergies 1 9

Goblins
Archers Phoenix
Archers
Valkyrie Goblins Tornado
Arrows
Barbarians Valkyrie Tornado Phoenix
Barbarians
Arrows
Valkyrie
Archers Arrows Tornado
Tornado
Archers Arrows Valkyrie Electro Giant
Electro Giant
Tornado
Phoenix
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Goblins Valkyrie Phoenix
Barbarians Tornado Goblins Archers Valkyrie
Barbarians Goblins Valkyrie Phoenix
Arrows Barbarians Valkyrie Tornado
Arrows Tornado Goblins Archers Valkyrie
Tornado Archers Arrows Phoenix
Arrows Barbarians Valkyrie Electro Giant Phoenix
Barbarians Goblins Tornado Phoenix
Tornado Goblins Archers Barbarians Valkyrie Phoenix
Goblins Archers Barbarians Valkyrie Arrows Tornado Electro Giant
Arrows Archers Tornado Phoenix
Barbarians Valkyrie
Valkyrie Goblins Arrows Barbarians Tornado
Barbarians Phoenix
Barbarians Tornado Electro Giant
Barbarians Goblins Arrows Valkyrie Tornado
Arrows Goblins Archers Barbarians Valkyrie Tornado
Arrows Valkyrie Tornado Archers Barbarians
Barbarians Tornado Phoenix
Valkyrie Goblins Archers Arrows Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Archers Electro Giant
Archers Arrows Valkyrie Phoenix
Barbarians Goblins Valkyrie
Valkyrie Barbarians Tornado Phoenix
Barbarians Valkyrie Phoenix
Arrows Electro Giant Archers Tornado
Goblins Archers Barbarians Valkyrie Phoenix
Barbarians Valkyrie Phoenix
Goblins Barbarians Valkyrie Tornado Phoenix
Barbarians Phoenix
Barbarians Valkyrie Phoenix
Arrows Barbarians Valkyrie Tornado Electro Giant Phoenix
Barbarians Valkyrie
Archers Barbarians Valkyrie Electro Giant
Barbarians Electro Giant Phoenix Goblins Archers Valkyrie Tornado
Arrows Valkyrie Archers Barbarians Electro Giant Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Electro Giant Tornado
Archers Arrows Tornado
Arrows Tornado
Arrows Tornado
Goblins Tornado
Arrows Valkyrie Tornado
Archers Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Archers Arrows
Arrows Valkyrie Tornado Electro Giant
Arrows Tornado
Tornado
Arrows Barbarians
Arrows Tornado Electro Giant Valkyrie
Arrows Tornado
Arrows Tornado
Arrows Tornado
Archers Arrows Tornado Electro Giant
Electro Giant
Arrows
Arrows
Arrows
Archers Barbarians
Archers Arrows Tornado
Arrows
Valkyrie
Arrows
Arrows Tornado Electro Giant
Electro Giant Tornado
Tornado
Tornado Electro Giant

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