My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Goblins Archers Musketeer Goblin Hut
Zap
Goblins Archers Goblin Hut
Barbarian Barrel
Goblins Archers Musketeer Goblin Hut
The Log
Goblins Archers Mini P.E.K.K.A Musketeer Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Goblins Archers Goblin Hut
Royal Delivery
Goblins Archers Mini P.E.K.K.A Musketeer Goblin Hut
Fireball
Archers Musketeer Goblin Hut
Poison
Archers Musketeer Goblin Hut
Lightning
Mini P.E.K.K.A Musketeer Goblin Hut
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Fireball Mini P.E.K.K.A Musketeer Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Arrows Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Archers
Goblins Arrows Mini P.E.K.K.A Giant Goblin Hut
Arrows
Fireball Giant Archers Mini P.E.K.K.A
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Archers Arrows Musketeer Goblin Hut
Musketeer
Giant Mini P.E.K.K.A Goblin Hut
Giant
Arrows Mini P.E.K.K.A Musketeer Goblins Archers Fireball Goblin Hut
Goblin Hut
Archers Mini P.E.K.K.A Musketeer Giant

Defense Synergies 0 13

Goblins
Archers Musketeer
Archers
Goblins Mini P.E.K.K.A Goblin Hut
Arrows
Fireball Mini P.E.K.K.A Goblin Hut
Fireball
Arrows Mini P.E.K.K.A Musketeer Goblin Hut
Mini P.E.K.K.A
Archers Arrows Fireball Musketeer Goblin Hut
Musketeer
Goblins Fireball Mini P.E.K.K.A Goblin Hut
Giant
Goblin Hut
Archers Arrows Fireball Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut
Mini P.E.K.K.A Goblins Musketeer Goblin Hut
Mini P.E.K.K.A Goblin Hut Goblins Archers Musketeer
Mini P.E.K.K.A Goblin Hut Goblins Musketeer
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Archers Musketeer
Musketeer Archers Arrows Fireball Goblin Hut
Arrows Fireball Musketeer
Mini P.E.K.K.A Goblins Musketeer Goblin Hut
Goblins Archers Mini P.E.K.K.A Musketeer
Goblins Archers Arrows Fireball Musketeer Goblin Hut
Arrows Musketeer Archers Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut Fireball Musketeer
Fireball Goblins Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut
Goblins Arrows Fireball Mini P.E.K.K.A Musketeer Goblin Hut
Arrows Fireball Goblins Archers Musketeer Goblin Hut
Arrows Archers Fireball Musketeer Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Hut
Goblins Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Fireball Goblin Hut
Fireball Archers Arrows Mini P.E.K.K.A Musketeer
Goblins Mini P.E.K.K.A Musketeer Goblin Hut
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A Musketeer Goblin Hut
Arrows Fireball Archers Musketeer Goblin Hut
Mini P.E.K.K.A Goblins Archers Fireball Musketeer Goblin Hut
Mini P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A Goblin Hut
Musketeer Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Hut
Arrows Fireball
Mini P.E.K.K.A Fireball
Archers Fireball Musketeer
Goblin Hut Goblins Archers Fireball Mini P.E.K.K.A Musketeer
Arrows Archers Fireball Mini P.E.K.K.A Musketeer Goblin Hut
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball Goblin Hut
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer
Archers Arrows Musketeer
Arrows Fireball
Arrows Fireball
Goblins Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Fireball Archers Arrows Musketeer
Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Fireball Musketeer Goblin Hut
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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