My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Witch Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Skeleton King
Giant Snowball
Goblins Archers Musketeer Witch Inferno Dragon Skeleton King
Zap
Goblins Archers Witch Inferno Dragon Skeleton King
Barbarian Barrel
Goblins Archers Musketeer Witch Skeleton King
The Log
Goblins Archers Musketeer Witch Skeleton King
Earthquake
Archers Witch Skeleton King
Arrows
Goblins Archers Witch Skeleton King
Royal Delivery
Goblins Archers Musketeer Witch Inferno Dragon Skeleton King
Fireball
Archers Musketeer Witch Inferno Dragon Skeleton King
Poison
Archers Musketeer Witch Skeleton King
Lightning
Musketeer Witch Inferno Dragon Skeleton King
Rocket
Musketeer Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Fireball Musketeer Inferno Dragon Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Arrows Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Inferno Dragon
Arrows
Fireball Archers
Fireball
Arrows Skeleton King
Musketeer
Witch
Skeleton King
Inferno Dragon
Archers
Skeleton King
Fireball Witch

Defense Synergies 0 8

Goblins
Archers Musketeer
Archers
Goblins Witch Skeleton King
Arrows
Fireball
Fireball
Arrows Musketeer
Musketeer
Goblins Fireball Skeleton King
Witch
Archers
Inferno Dragon
Skeleton King
Skeleton King
Archers Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Inferno Dragon Goblins Musketeer Witch
Witch Goblins Archers Musketeer Inferno Dragon
Witch Inferno Dragon Goblins Musketeer Skeleton King
Arrows Fireball
Arrows Fireball Goblins Archers Musketeer
Musketeer Inferno Dragon Archers Arrows Fireball Witch
Arrows Fireball Musketeer
Witch Inferno Dragon Goblins Musketeer Skeleton King
Goblins Archers Musketeer
Goblins Archers Witch Arrows Fireball Musketeer Skeleton King
Arrows Musketeer Inferno Dragon Archers Fireball Witch
Fireball Musketeer Witch
Fireball Goblins Arrows Witch Skeleton King
Inferno Dragon Skeleton King
Fireball Inferno Dragon
Goblins Arrows Fireball Musketeer Witch
Arrows Fireball Goblins Archers Musketeer Witch
Arrows Witch Archers Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Goblins Archers Arrows Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Witch
Fireball Archers Arrows Musketeer Inferno Dragon
Goblins Musketeer Witch
Fireball Musketeer
Musketeer Witch Inferno Dragon
Arrows Fireball Archers Musketeer Witch
Goblins Archers Fireball Musketeer Witch
Inferno Dragon
Goblins Fireball Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Musketeer Witch
Arrows Fireball
Fireball Witch Skeleton King
Archers Fireball Musketeer Witch
Witch Goblins Archers Fireball Musketeer Inferno Dragon Skeleton King
Arrows Archers Fireball Musketeer Witch Inferno Dragon Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer Witch
Archers Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball
Goblins Fireball Musketeer
Arrows Fireball Musketeer
Fireball Archers Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Archers Arrows Fireball Musketeer
Arrows Fireball Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Witch
Witch Inferno Dragon
Arrows Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Fireball Musketeer Witch
Fireball Archers Arrows Musketeer Witch
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer Skeleton King
Arrows Fireball
Musketeer
Fireball Musketeer Witch Skeleton King
Fireball Musketeer Witch
Fireball Musketeer Witch
Inferno Dragon
Fireball

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