My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Electro Dragon Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Giant Skeleton Fisherman
Giant Snowball
Goblins Archers Goblin Barrel Electro Dragon Fisherman
Zap
Goblins Archers Goblin Barrel Fisherman
Barbarian Barrel
Goblins Archers Goblin Cage Goblin Barrel Giant Skeleton
The Log
Goblins Archers Goblin Cage Goblin Barrel Giant Skeleton Fisherman
Earthquake
Archers Goblin Cage Goblin Barrel
Arrows
Goblins Archers Goblin Barrel
Royal Delivery
Goblins Archers Goblin Cage Goblin Barrel Electro Dragon Giant Skeleton Fisherman
Fireball
Archers Goblin Cage Goblin Barrel Electro Dragon Fisherman
Poison
Archers Goblin Cage Electro Dragon Fisherman
Lightning
Goblin Cage Electro Dragon Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Goblin Barrel Fisherman Goblin Cage Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Goblin Barrel

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Goblin Cage Electro Dragon Giant Skeleton Fisherman
Arrows
Archers Goblin Barrel Giant Skeleton
Goblin Cage
Archers Goblin Barrel Giant Skeleton
Goblin Barrel
Arrows Goblin Cage Giant Skeleton
Electro Dragon
Archers Giant Skeleton Fisherman
Giant Skeleton
Archers Arrows Goblin Cage Goblin Barrel Electro Dragon Fisherman
Fisherman
Archers Electro Dragon Giant Skeleton

Defense Synergies 0 12

Goblins
Archers Goblin Cage Electro Dragon Giant Skeleton Fisherman
Archers
Goblins Goblin Cage Giant Skeleton Fisherman
Arrows
Giant Skeleton
Goblin Cage
Goblins Archers Electro Dragon
Goblin Barrel
Electro Dragon
Goblins Goblin Cage Giant Skeleton Fisherman
Giant Skeleton
Goblins Archers Arrows Electro Dragon
Fisherman
Goblins Archers Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Dragon
Goblins Goblin Cage Electro Dragon Fisherman
Goblin Cage Fisherman Goblins Archers Electro Dragon Giant Skeleton
Goblin Cage Goblins Electro Dragon Fisherman
Arrows Goblin Cage Giant Skeleton
Arrows Goblins Archers Electro Dragon
Archers Arrows Goblin Cage Electro Dragon
Arrows Goblin Cage Electro Dragon Giant Skeleton
Goblins Goblin Cage Fisherman
Goblins Archers Giant Skeleton Fisherman
Goblins Archers Arrows Electro Dragon Giant Skeleton Fisherman
Arrows Archers Electro Dragon
Goblin Cage Electro Dragon Giant Skeleton
Goblins Arrows Goblin Cage Electro Dragon
Goblin Cage
Goblin Cage Fisherman
Goblins Arrows Goblin Cage Electro Dragon Fisherman
Arrows Goblin Cage Goblins Archers Electro Dragon Fisherman
Arrows Goblin Cage Archers Electro Dragon Giant Skeleton Fisherman
Goblin Cage Fisherman
Goblins Archers Arrows Electro Dragon Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Goblin Cage Giant Skeleton Fisherman
Archers Arrows Electro Dragon Fisherman
Giant Skeleton Goblins Goblin Cage Electro Dragon Fisherman
Giant Skeleton Goblin Cage Fisherman
Giant Skeleton Goblin Cage Fisherman
Arrows Archers Electro Dragon
Goblins Archers Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage Fisherman
Goblin Cage Electro Dragon Giant Skeleton Goblins
Goblin Cage
Goblin Cage Electro Dragon Giant Skeleton
Arrows Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage
Archers Goblin Cage Electro Dragon
Electro Dragon Goblins Archers Goblin Cage Giant Skeleton Fisherman
Arrows Archers Goblin Cage Electro Dragon Giant Skeleton
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Giant Skeleton
Arrows Electro Dragon Fisherman
Arrows Electro Dragon Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Electro Dragon
Archers Arrows
Arrows Electro Dragon
Arrows Electro Dragon Fisherman
Goblins Electro Dragon Fisherman
Arrows Electro Dragon Fisherman
Archers Arrows Electro Dragon
Fisherman
Arrows Electro Dragon Fisherman
Arrows Fisherman
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Fisherman
Archers Arrows Electro Dragon Fisherman
Arrows Electro Dragon
Giant Skeleton
Arrows
Fisherman
Arrows Electro Dragon
Arrows Electro Dragon
Fisherman
Arrows Electro Dragon Fisherman
Arrows Electro Dragon Fisherman
Arrows Fisherman
Archers Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Giant Skeleton
Arrows
Archers Electro Dragon
Archers Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton
Electro Dragon

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