My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Recruits
Giant Snowball
Goblins Archers Minions Royal Recruits
Zap
Goblins Archers Minions
Barbarian Barrel
Goblins Archers Knight Royal Recruits Goblin Cage
The Log
Goblins Archers Royal Recruits Goblin Cage
Earthquake
Archers Goblin Cage
Arrows
Goblins Archers Minions Royal Recruits
Royal Delivery
Goblins Archers Knight Minions Royal Recruits Goblin Cage
Fireball
Archers Minions Goblin Cage
Poison
Archers Minions Royal Recruits Goblin Cage
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Minions Goblin Cage Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Arrows Royal Recruits Goblin Cage
Arrows
Archers Knight
Knight
Archers Minions Arrows
Minions
Knight Royal Recruits Goblin Cage
Royal Recruits
Archers Minions
Goblin Cage
Archers Minions
Rocket

Defense Synergies 2 10

Goblins
Archers Knight Goblin Cage
Archers
Knight Goblins Minions Royal Recruits Goblin Cage
Arrows
Knight
Knight
Archers Minions Goblins Arrows Goblin Cage
Minions
Knight Archers Royal Recruits Goblin Cage
Royal Recruits
Archers Minions
Goblin Cage
Goblins Archers Knight Minions
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Royal Recruits Goblin Cage
Goblins Knight Minions Royal Recruits Goblin Cage
Goblin Cage Rocket Goblins Archers Knight Minions Royal Recruits
Royal Recruits Goblin Cage Goblins Knight Minions
Arrows Royal Recruits Goblin Cage Rocket
Arrows Goblins Archers Minions
Minions Rocket Archers Arrows Goblin Cage
Rocket Arrows Royal Recruits Goblin Cage
Goblins Minions Royal Recruits Goblin Cage
Knight Goblins Archers Royal Recruits
Goblins Archers Minions Arrows Knight Royal Recruits
Arrows Minions Archers
Royal Recruits Goblin Cage Knight Minions Rocket
Rocket Goblins Arrows Minions Royal Recruits Goblin Cage
Royal Recruits Knight Goblin Cage
Rocket Royal Recruits Goblin Cage
Goblins Arrows Knight Minions Royal Recruits Goblin Cage
Arrows Goblin Cage Goblins Archers Knight Minions Royal Recruits
Arrows Goblin Cage Archers Knight Minions Royal Recruits
Royal Recruits Goblin Cage
Royal Recruits Goblins Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblins Archers Goblin Cage
Archers Arrows Knight Rocket
Royal Recruits Goblins Knight Minions Goblin Cage Rocket
Royal Recruits Rocket Knight Goblin Cage
Royal Recruits Knight Goblin Cage
Arrows Rocket Archers Minions
Royal Recruits Rocket Goblins Archers Knight Minions Goblin Cage
Knight Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Rocket Goblins Knight Minions
Royal Recruits Goblin Cage
Knight Minions Royal Recruits Goblin Cage
Royal Recruits Rocket Arrows Goblin Cage
Royal Recruits Rocket Knight Goblin Cage
Royal Recruits Archers Goblin Cage
Royal Recruits Goblins Archers Knight Minions Goblin Cage Rocket
Arrows Minions Archers Royal Recruits Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Rocket
Arrows
Rocket Arrows
Arrows Knight Royal Recruits Rocket
Rocket Arrows
Arrows Minions Rocket
Archers Arrows
Arrows
Arrows
Rocket Goblins Minions
Rocket Arrows Knight Royal Recruits
Archers Arrows Rocket
Rocket Knight
Arrows Minions Rocket
Arrows
Rocket Arrows
Arrows Royal Recruits Rocket
Arrows Rocket
Minions Rocket
Rocket Archers Arrows
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Royal Recruits
Arrows
Arrows
Arrows
Rocket Arrows
Archers Arrows
Rocket Minions
Arrows Rocket
Rocket Arrows
Rocket Arrows
Archers Minions Royal Recruits Rocket
Rocket Archers Arrows
Arrows
Knight Rocket
Arrows
Rocket Arrows
Royal Recruits
Minions Royal Recruits Rocket
Rocket
Royal Recruits Rocket
Rocket

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