My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Goblins Archers Royal Recruits Musketeer
Zap
Goblins Archers Mortar
Barbarian Barrel
Goblins Archers Knight Mortar Royal Recruits Musketeer
The Log
Goblins Archers Royal Recruits Musketeer
Earthquake
Archers Mortar
Arrows
Goblins Archers Royal Recruits
Royal Delivery
Goblins Archers Knight Royal Recruits Musketeer
Fireball
Archers Mortar Musketeer
Poison
Archers Mortar Royal Recruits Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Mortar Fireball Musketeer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Arrows Mortar Royal Recruits
Arrows
Fireball Archers Knight Mortar
Knight
Archers Mortar Musketeer Arrows Fireball
Mortar
Knight Archers Arrows Fireball Musketeer
Royal Recruits
Archers Musketeer
Fireball
Arrows Knight Mortar
Musketeer
Knight Mortar Royal Recruits

Defense Synergies 2 14

Goblins
Archers Knight Mortar Musketeer
Archers
Knight Goblins Mortar Royal Recruits
Arrows
Knight Mortar Fireball
Knight
Archers Musketeer Goblins Arrows Mortar Fireball
Mortar
Goblins Archers Arrows Knight Fireball Musketeer
Royal Recruits
Archers
Fireball
Arrows Knight Mortar Musketeer
Musketeer
Knight Goblins Mortar Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Royal Recruits Fireball Musketeer
Goblins Knight Mortar Royal Recruits Musketeer
Mortar Goblins Archers Knight Royal Recruits Musketeer
Royal Recruits Goblins Knight Mortar Musketeer
Arrows Royal Recruits Fireball
Arrows Fireball Goblins Archers Musketeer
Musketeer Archers Arrows Mortar Fireball
Arrows Royal Recruits Fireball Musketeer
Goblins Mortar Royal Recruits Musketeer
Knight Goblins Archers Royal Recruits Musketeer
Goblins Archers Arrows Knight Royal Recruits Fireball Musketeer
Arrows Musketeer Archers Fireball
Mortar Royal Recruits Knight Fireball Musketeer
Fireball Goblins Arrows Mortar Royal Recruits
Royal Recruits Knight Mortar
Mortar Royal Recruits Fireball
Goblins Arrows Knight Mortar Royal Recruits Fireball Musketeer
Arrows Mortar Fireball Goblins Archers Knight Royal Recruits Musketeer
Arrows Mortar Archers Knight Royal Recruits Fireball Musketeer
Mortar Royal Recruits Musketeer
Royal Recruits Goblins Archers Arrows Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblins Archers Fireball
Fireball Archers Arrows Knight Mortar Musketeer
Royal Recruits Goblins Knight Musketeer
Royal Recruits Knight Fireball Musketeer
Royal Recruits Knight Musketeer
Arrows Fireball Archers Musketeer
Royal Recruits Goblins Archers Knight Fireball Musketeer
Knight Royal Recruits
Royal Recruits Goblins Knight Mortar Fireball
Royal Recruits Musketeer
Knight Royal Recruits Musketeer
Royal Recruits Arrows Fireball
Royal Recruits Knight Fireball
Royal Recruits Archers Fireball Musketeer
Royal Recruits Goblins Archers Knight Mortar Fireball Musketeer
Arrows Archers Royal Recruits Fireball Musketeer
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar Royal Recruits Musketeer
Arrows Mortar Fireball Musketeer
Arrows Fireball
Arrows Knight Royal Recruits Fireball Musketeer
Fireball Arrows Mortar
Arrows Fireball Musketeer
Archers Arrows Mortar Musketeer
Arrows Fireball
Arrows Fireball Mortar
Goblins Fireball Musketeer
Arrows Knight Mortar Royal Recruits Fireball Musketeer
Fireball Archers Arrows Musketeer
Knight Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer
Arrows Mortar Royal Recruits Fireball Musketeer
Arrows Mortar Fireball
Archers Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Mortar Royal Recruits Fireball Musketeer
Arrows Mortar Fireball
Arrows Mortar Fireball Musketeer
Fireball Arrows Mortar Musketeer
Fireball Arrows Mortar Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Mortar Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Royal Recruits Fireball Musketeer
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Mortar Fireball Musketeer
Arrows Fireball
Royal Recruits Musketeer
Royal Recruits Fireball Musketeer
Fireball Musketeer
Mortar Royal Recruits Fireball Musketeer
Fireball Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: