My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Electro Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Army
Giant Snowball
Goblins Archers Minions Skeleton Army Baby Dragon Princess
Zap
Goblins Archers Minions Skeleton Army Princess
Barbarian Barrel
Goblins Archers Skeleton Army Princess
The Log
Goblins Archers Skeleton Army Princess
Earthquake
Archers Skeleton Army
Arrows
Goblins Archers Minions Skeleton Army Princess
Royal Delivery
Goblins Archers Minions Skeleton Army Baby Dragon Princess
Fireball
Archers Minions Skeleton Army Baby Dragon Princess
Poison
Archers Minions Skeleton Army Princess
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Minions Skeleton Army Princess Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Minions

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Baby Dragon
Archers
Goblins Arrows Baby Dragon
Arrows
Archers
Minions
Baby Dragon
Skeleton Army
Baby Dragon
Goblins Archers Minions Electro Giant
Electro Giant
Baby Dragon
Princess

Defense Synergies 0 7

Goblins
Archers Princess
Archers
Goblins Minions Skeleton Army Baby Dragon
Arrows
Minions
Archers Baby Dragon
Skeleton Army
Archers Princess
Baby Dragon
Archers Minions
Electro Giant
Princess
Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Skeleton Army Goblins Minions
Skeleton Army Goblins Archers Minions
Skeleton Army Goblins Minions
Arrows Skeleton Army Princess
Arrows Skeleton Army Goblins Archers Minions Baby Dragon
Minions Archers Arrows Baby Dragon Princess
Arrows Baby Dragon Electro Giant
Goblins Minions Skeleton Army Princess
Skeleton Army Goblins Archers
Goblins Archers Minions Skeleton Army Arrows Baby Dragon Electro Giant Princess
Arrows Minions Archers Baby Dragon Princess
Skeleton Army Minions
Skeleton Army Goblins Arrows Minions Baby Dragon Princess
Skeleton Army
Skeleton Army Electro Giant
Goblins Arrows Minions Skeleton Army
Arrows Goblins Archers Minions Skeleton Army Baby Dragon
Arrows Baby Dragon Archers Minions Princess
Skeleton Army Goblins Archers Arrows Minions Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Archers Electro Giant
Archers Arrows Baby Dragon
Skeleton Army Goblins Minions
Skeleton Army
Skeleton Army
Arrows Electro Giant Archers Minions Baby Dragon Princess
Skeleton Army Goblins Archers Minions
Skeleton Army
Goblins Minions Skeleton Army Baby Dragon
Skeleton Army
Minions
Skeleton Army Arrows Electro Giant
Skeleton Army
Archers Skeleton Army Baby Dragon Electro Giant Princess
Skeleton Army Electro Giant Goblins Archers Minions Baby Dragon
Arrows Minions Archers Baby Dragon Electro Giant Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Electro Giant Minions Baby Dragon Princess
Archers Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Goblins Minions
Arrows Princess
Archers Arrows Baby Dragon Princess
Baby Dragon Princess
Arrows Minions Baby Dragon Princess
Princess Arrows Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Minions
Archers Arrows Baby Dragon Princess
Arrows Baby Dragon Electro Giant Princess
Minions Baby Dragon
Arrows Princess
Arrows Baby Dragon
Arrows Electro Giant Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon
Archers Arrows Baby Dragon Electro Giant Princess
Minions Electro Giant
Arrows
Arrows Princess
Arrows Princess
Archers Minions Skeleton Army Princess
Archers Arrows Baby Dragon Princess
Arrows
Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Electro Giant
Electro Giant Minions Baby Dragon Princess
Princess
Baby Dragon Electro Giant Princess

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