My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Skeleton Army
Giant Snowball
Goblins Archers Minions Skeleton Army Witch
Zap
Goblins Archers Minions Skeleton Army Witch
Barbarian Barrel
Goblins Archers Elite Barbarians Skeleton Army Witch
The Log
Goblins Archers Elite Barbarians Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Goblins Archers Minions Skeleton Army Witch
Royal Delivery
Goblins Archers Minions Elite Barbarians Skeleton Army Witch
Fireball
Archers Minions Elite Barbarians Skeleton Army Witch
Poison
Archers Minions Skeleton Army Witch
Lightning
Elite Barbarians Witch Goblinstein
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Minions Skeleton Army Witch Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Minions

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Elite Barbarians
Arrows
Elite Barbarians Archers
Minions
Elite Barbarians
Elite Barbarians
Arrows Archers Minions
Skeleton Army
Witch
Goblinstein

Defense Synergies 0 4

Goblins
Archers
Archers
Goblins Minions Skeleton Army Witch
Arrows
Minions
Archers
Elite Barbarians
Skeleton Army
Archers
Witch
Archers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Elite Barbarians Skeleton Army Goblins Minions Witch
Skeleton Army Witch Goblins Archers Minions Elite Barbarians
Elite Barbarians Skeleton Army Witch Goblins Minions
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Goblins Archers Minions
Minions Archers Arrows Witch
Arrows
Witch Goblins Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Goblins Archers
Goblins Archers Minions Skeleton Army Witch Arrows
Arrows Minions Archers Witch
Skeleton Army Minions Elite Barbarians Witch
Skeleton Army Goblins Arrows Minions Witch
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Goblinstein
Goblins Arrows Minions Elite Barbarians Skeleton Army Witch
Arrows Goblins Archers Minions Elite Barbarians Skeleton Army Witch
Arrows Witch Archers Minions
Elite Barbarians
Skeleton Army Goblins Archers Arrows Minions Elite Barbarians Witch
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Archers Elite Barbarians Witch
Archers Arrows Elite Barbarians
Skeleton Army Goblins Minions Elite Barbarians Witch
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Witch
Arrows Goblinstein Archers Minions Witch
Skeleton Army Goblins Archers Minions Elite Barbarians Witch
Elite Barbarians Skeleton Army
Goblinstein Goblins Minions Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Minions Elite Barbarians Witch
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Witch
Archers Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Goblins Archers Minions Goblinstein
Arrows Minions Archers Elite Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Goblinstein
Arrows Goblinstein Minions Witch
Archers Arrows Witch
Arrows
Arrows
Goblins Minions Elite Barbarians
Arrows
Archers Arrows
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Minions
Archers Arrows
Arrows Witch
Minions
Arrows
Arrows
Arrows Witch Goblinstein
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Archers Arrows Witch
Minions Witch Goblinstein
Elite Barbarians
Arrows
Arrows
Arrows
Archers Minions Skeleton Army Witch Goblinstein
Archers Arrows Witch
Arrows
Arrows
Arrows
Elite Barbarians
Minions Elite Barbarians Witch
Witch
Witch

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